Blutwurstritter
Scholar
Does someone know what evil alignment does besides diplomacy? The wiki says it "will make negative outcomes for random events more likely", but what exactly are random events?
It's a paradox game now, so your gameplay gets interrupted when the game feels like it and you are greeted with a box of text and some choices, some of which are based on resources, others your affinity and so on. Alignment probably gets included in that as well.Does someone know what evil alignment does besides diplomacy? The wiki says it "will make negative outcomes for random events more likely", but what exactly are random events?
"negative " events are those with more "evil" decisions from what I can gather. All in all evil has some disadvantages, most likely seen as balanced through easier access to aggressive behavior in a war game but otherwise it's not much of an impact*.Does someone know what evil alignment does besides diplomacy? The wiki says it "will make negative outcomes for random events more likely", but what exactly are random events?
Just give me a good campaign, some fantasy bullshit story, and handcrafted missions and I'll be all over it. I can't find it in me to care about randomly generated maps and single scenarios. Who even plays those unless they've already beaten the campaign 7 times, as one does?
I can't believe the opposite.
Because campaign gives you a clear and interesting goal and something to progress towards. An empty box that just says "WIN" on it gets boring within minutes. Playing a mission with some basic units to learn the ropes, then advancing to using some new units, then facing greater challenges keeps things fresh throughout the whole 20-40-whatever hours of the campaign. And then when your memory banks are purged of it, you can replay it in a year or two and find it just as fun.
A scenario where everything is unlocked right away and nothing to look forward to is fun for an hour tops and remains exactly the same even if you rearrange the map a bit.
And the pointless story adds some flavor and makes things more fun. Even if it's just serviceable.
But that's all a campaign is, shorn of all the excess.An empty box that just says "WIN" on it gets boring within minutes.
I don't think its mainly about the story. It is about properly designed missions. At least that's what I like most about campaigns and hand crafted scenarios. Ideally the game provides both, a decent rng/skirmish and a campaign/scenarios. The way Planetfall handled it was shit. They basically removed/skipped everything that is required to make a good campaign, which is hand crafted content. A campaign like that is indeed a superfluous piece of shit. But proper challenges with a small background story are nice. It also adds to the world building. Simple things like having good guys and bad guys, fractions with motifs, some lore, etc. A good campaign provides this and combines it with well made maps. I'm not fond of this "create your own shit approach" and "emergent story telling hoax", most of the time it doesn't work out, or you have to spent way too much time on it for something interesting to happen. A proper campaign can provide directly quality content, without the need to rely on the rng to create something interesting by pure chance.I can't believe the opposite.
Because campaign gives you a clear and interesting goal and something to progress towards. An empty box that just says "WIN" on it gets boring within minutes. Playing a mission with some basic units to learn the ropes, then advancing to using some new units, then facing greater challenges keeps things fresh throughout the whole 20-40-whatever hours of the campaign. And then when your memory banks are purged of it, you can replay it in a year or two and find it just as fun.
A scenario where everything is unlocked right away and nothing to look forward to is fun for an hour tops and remains exactly the same even if you rearrange the map a bit.
And the pointless story adds some flavor and makes things more fun. Even if it's just serviceable.
Yeah, you can do that by playing different factions and trying a small map to get the hang of things before going into a bigger map with more people, probably on a higher difficulty.
Anyway, I'm not sure why you're complaining. Storyfags are serviced everywhere and many games have the training wheels you're looking for.
Can someone explain why starting with 3 they decided to ditch their formula of HoMM with 4X elements and Dire Penguins, and turned it into an actual 4X game, only more simplistic. Because that's what people looking for a 4X game want. Simplicity.
Just give me a good campaign, some fantasy bullshit story, and handcrafted missions and I'll be all over it. I can't find it in me to care about randomly generated maps and single scenarios. Who even plays those unless they've already beaten the campaign 7 times, as one does?
But seriously, when I saw what they were going for with 3, I just noped out of it and stopped caring. Was there a big uproar about them changing things so drastically, or am I the one out of touch and their audience actually wanted that shit?
fractions with motifs
Tell your boyfriend I say hi.Different campaign missions allow you to appreciate the various aspects of the game by being focused on a variety of its mechanics. When you have everything at your disposal, you tend to do the same things because they work. It requires mental labor to limit yourself the way a properly-designed campaign map does.
Anyway, first impressions is that the split between building and unit queues lead to more armies faster. A friend of mine is currently staying with me for a while for my birthday and I was watching him play it. He had like 6 full armies by turn 25ish and the army micromanagement was starting to frustrate him.
I didn't even imagine people cared that much until I've seen some comments in this thread.I'm the exact opposite. I generally hate strategy campaigns because they limit your builds and what you have access to for some sort of lame story that no one gives a shit about. Just toss up a number of competitors and fuck off with all that imo.
I can't believe anyone actually likes strategy game stories, tbh. Why?
He's not my boyfriend, I currently don't have a partner ;d He just lives in a different town and we visit each other for a week when we can.Tell your boyfriend I say hi.Different campaign missions allow you to appreciate the various aspects of the game by being focused on a variety of its mechanics. When you have everything at your disposal, you tend to do the same things because they work. It requires mental labor to limit yourself the way a properly-designed campaign map does.
Anyway, first impressions is that the split between building and unit queues lead to more armies faster. A friend of mine is currently staying with me for a while for my birthday and I was watching him play it. He had like 6 full armies by turn 25ish and the army micromanagement was starting to frustrate him.
I'm complaining because I had a series that gave me what I liked, but now it doesn't give me what I like anymore.I can't believe the opposite.
Because campaign gives you a clear and interesting goal and something to progress towards. An empty box that just says "WIN" on it gets boring within minutes. Playing a mission with some basic units to learn the ropes, then advancing to using some new units, then facing greater challenges keeps things fresh throughout the whole 20-40-whatever hours of the campaign. And then when your memory banks are purged of it, you can replay it in a year or two and find it just as fun.
A scenario where everything is unlocked right away and nothing to look forward to is fun for an hour tops and remains exactly the same even if you rearrange the map a bit.
And the pointless story adds some flavor and makes things more fun. Even if it's just serviceable.
Yeah, you can do that by playing different factions and trying a small map to get the hang of things before going into a bigger map with more people, probably on a higher difficulty.
Anyway, I'm not sure why you're complaining. Storyfags are serviced everywhere and many games have the training wheels you're looking for.
And I'm also gloating a bit because by the looks of it the people who were supposed to like it, don't like it that much either. The sweet taste of atodaso.
But that fluff is what makes it not boring.But that's all a campaign is, shorn of all the excess.
This is the first 4x in a long time that Im seriously considering diving into multiplayer for.I'm complaining because I had a series that gave me what I liked, but now it doesn't give me what I like anymore.I can't believe the opposite.
Because campaign gives you a clear and interesting goal and something to progress towards. An empty box that just says "WIN" on it gets boring within minutes. Playing a mission with some basic units to learn the ropes, then advancing to using some new units, then facing greater challenges keeps things fresh throughout the whole 20-40-whatever hours of the campaign. And then when your memory banks are purged of it, you can replay it in a year or two and find it just as fun.
A scenario where everything is unlocked right away and nothing to look forward to is fun for an hour tops and remains exactly the same even if you rearrange the map a bit.
And the pointless story adds some flavor and makes things more fun. Even if it's just serviceable.
Yeah, you can do that by playing different factions and trying a small map to get the hang of things before going into a bigger map with more people, probably on a higher difficulty.
Anyway, I'm not sure why you're complaining. Storyfags are serviced everywhere and many games have the training wheels you're looking for.
And I'm also gloating a bit because by the looks of it the people who were supposed to like it, don't like it that much either. The sweet taste of atodaso.
But that fluff is what makes it not boring.But that's all a campaign is, shorn of all the excess.
I play these games in Multiplayer, the RMG is where it's at. I played through the campaign once and then be done with it.
no I have this rare thing called friends, they are all doing mp of this right now but Im having too much fun doing sandbox to joinguess you might as well enjoy the mp now since it'll be dead in a few weeks
having gamer friends lolno I have this rare thing called friends, they are all doing mp of this right now but Im having too much fun doing sandbox to joinguess you might as well enjoy the mp now since it'll be dead in a few weeks
this game will be in our circle for a long time as we all got together to play homm3 mp originally and feel the combat in this game is a spiritual successor while the kingdom management side is more akin to civ type games but way way faster
so dead or not as you predict, as with most pvp type games it will live on in certain circles regardless of wider player-base
record it and give YT link. Before the game is solved.We should organize a Codex game