Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

TBS Age of Wonders: Planetfall - AoW gone to space

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Xenoplague melee is highly effective.

In fact a lot of melee is highly effective, the secret is to use it en masse, not send one guy up there to be focus fired to death while his friends stay back and plink ineffectively at enemies in cover. It ignores Shields which makes it very useful against enemies with shield-heavy defenses.

Amazon Light Bringer is, weirdly, a flyer. Normally Light Bringers are ground melee units that can teleport 7 hexes and land next to those ranged enemies and stagger them and put them in a melee overwatch ZOC.

https://minionsart.github.io/aowp/Pages/Units/CelestianUnits.html

Ironically by playing Amazon you are not going to see the benefits of a powerful Celestian melee unit like the usual Light Bringer.

You could still see it from using Lancers. Just be sure to give them (as always with melee units) good defensive mods, like the Amazon Grounding Harness, Advanced Instinct Controller, and Primal Awareness Amplifier, all low level and cheap mods. This gives them stagger resistance, status effect resistance, immunity to flanking, and +1 Armor and +2 Shields.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,491
Melee is completely hopeless in a lot of match ups while ranged is always good. Not to mention that it's clunky af and unsatisfying and the typical boring PF shtick of "stick units in a ball for a bonus" is even more prevalent and easy to punish here than elsewhere. There's literally zero reason to go melee.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
Like mentioned previously, you *could* go melee, but it's just gimping yourself for no reason when ranged is always good and you don't have to babysit them so much.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
17,957
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Melee is viable for a beefy hero, buffed to the gills. Problem is why would you bother with it when you can get the same result with 10x less effort with anything ranged.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
The PvP players in the Discord always mock people who think melee is bad, and they love to prove such people wrong in matches, but I don't have their level of skill, so I won't argue about it. You're missing a part of the game if you don't get proficient at melee use, but that's your prerogative.

However if you skip Xenoplague you are missing out on some serious fun.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,171
I remember melee being useful if you gave them a ton of defensive mods and something that staggers (if they don't have it on their own). That way you can park your melee guys next to the enemy's shooters and if they have a repeating attack then they have to waste 1 AP to get away from you in order to shoot, which triggers an attack of opportunity, which staggers them draining 1 more AP and they're left with only 1 AP, which on a repeating shooter won't do much damage.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,230
Melee was interesting until they nerfed the gain action on kill special leader skill.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,491
Who isn't boring? Assembly had some potential, but yeah, they left it at that and the only good thing to be said about them is that they probably have the most "natural" synergy with secret techs. All the other races are zzzzz by default.

What are the interesting, not obvious and actually working race-secret tech combos, anyway. I played everything and I've noticed v. little. I always cite promethean syndicate in such discussions, but no-one ever gives any other examples that would go outside of "yeah, this mod is good when applied on that unit".
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,458
Location
Ngranek
graphics look bad

Same quality textures as aow 3 released 4 years ago

Xcom 2 looks better

This is 2018

?????????????

Alas, the outdating! I reckon, it must be the same tale as with the nearly obsolete Ride of the Valkyries or the retrograde joyrides in the Fiat 24-32HP. Only forward to the future, my Nazz fellow citizens!
 
Last edited:

chuft

Augur
Joined
Jun 7, 2008
Messages
496
I love Amazons because of the Tyrannodons, such a fun unit. Paired with Xenoplague, my favorite combo. The Aquaticas are also pretty awesome due to their summoning ability.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Who isn't boring?

The bitterness is strong in this one.

However it does remind me that I should go back and play some more AOW3, which really is the best fantasy computer game I know. Just been playing Gladius to death lately, exploring the different factions now that I don't totally suck at the game and can play on Very Hard.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
Who isn't boring? Assembly had some potential, but yeah, they left it at that and the only good thing to be said about them is that they probably have the most "natural" synergy with secret techs. All the other races are zzzzz by default.

What are the interesting, not obvious and actually working race-secret tech combos, anyway. I played everything and I've noticed v. little. I always cite promethean syndicate in such discussions, but no-one ever gives any other examples that would go outside of "yeah, this mod is good when applied on that unit".
There is also the opportunity cost of researching racial vs secret tech units/mods. Where the whole thing gets tripped up is that there is a choice between both of these things. Racial units by themselves are good enough 90% of the time on their own and don't need secret tech to make work, so you are essentially choosing what to focus on, which is compounded by the aforementioned opportunity cost. On top of that, melee not being very viable unless you specifically go all out on them limits potential combinations. Since I just completed the first Amazon map, the melee units they gave me at the start were dead weight in the vast, vaaaaaaaaaast majority of battles. Actually worse than dead weight because I had to babysit them in order for them to not die even when I specifically don't tell them to charge the enemy head on. There are almost no interesting racial/secret tech combos because they are good enough on their own, so there is nothing missing that needs complementing.
 
Last edited:

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Protip: the campaign sucks. You will like the game much better if you do random maps, then Empire Mode once you feel at home.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
The campaigns are random maps with narrative elements, though. Why do you think they are so different?
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
I would call them semi-random maps. The early ones are ok to get your feet wet so long as you don't mind it picking your leader and faction/ST for you, but if you are a typical 4X player you will spend a lot of time building up your economy and the perfect highly modded tier III army for the big war, only to have the game suddenly end due to a narrative element, often while you are still at peace with most or even all AIs. Very annoying. And you don't want to skip the narrative because you think you are going to get some interesting lore from it (you won't). Some of the campaign victory conditions ended up being very tedious. You also get a lot of resource bumps and other rewards from narrative events which make the game easier than it typically is.

Just saying I ended up regretting doing the campaigns and wished I had cut straight to random maps. AOW2 or SM this isn't. Empire Mode is the icing on the cake.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
327
The Quest Rewards in the Campaigns are biased toward your own factions stuff so it's less colorful doing than doing a random map and ending up with Laser Tanks as Kirko.
You can use Extreme / Very Hard AI which is above the AI's maximum in Campaign.
Empire Mode often features more extreme gimmicks than Campaign : Planets with voids instead of oceans, Pre-set computer alliances, Invisible Units for all players, Changes to the upkeep formula, Turn 1 NPC War, Free Combat Spells, Computers that start doomsday much earlier than normal, etc

I will say that Campaign Wise

Vanguard 1 - won through Alliance
Vanguard 2 - won through event chain
Amazon 1 - won through event chain
Amazon 2 - won through Conquest
Kirko 1 - won through event chain
Kirko 2 - won through event chain
Assembly 1 - won through Alliance
Assembly 2- won through Conquest* only killing the big guy
Dvar 1 - won through event chain
Dvar 2 - won through alliance
Syndicate 1 - won through alliance
Syndicate 2 - won through Conquest
Final - won through Conquest

Assembly and Syndicate were the only ones I ever had T3 in.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Final was pretty frustrating and I gave up on it. I don't want to spoil it but it was very hard in a particularly brutal and random way.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,171
Who isn't boring?
Age-of-Wonders-Planetfall-Dvar-faction-guide.jpg
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
Syndicate > Assembly > Dvar = Vanguard > Kir'ko >>>>>>>>> Amazons (to the point I don't see myself playing them after their campaign ever again)

Change my mind.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
If you don't like an army composed of Plague Lords and Tyrannodons, I don't know what to say. It's the coolest looking army in the game IMO, and the main units have both melee and ranged attacks.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,171
Syndicate > Assembly > Dvar = Vanguard > Kir'ko >>>>>>>>> Amazons (to the point I don't see myself playing them after their campaign ever again)

Change my mind.
Aren't syndicate just vanguard with psy damage and slavery?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
Syndicate > Assembly > Dvar = Vanguard > Kir'ko >>>>>>>>> Amazons (to the point I don't see myself playing them after their campaign ever again)

Change my mind.
Aren't syndicate just vanguard with psy damage and slavery?
Also cooler aesthetics (they are basically house Harkonnen from Dune ;d) and the synergy between their units is more built in. Their lore doesn't make much sense, though. They talk like they are this great merchant house, but who exactly are they trading with to maintain their wealth? Everyone is either dead or scattered after the mysterious cataclysm (which still remains unexplained 80% into the campaign).
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,909
Pathfinder: Wrath
I just played a random map as vanguard/voidtech and the AI loooooves to get out of defensible positions if it thinks it's stronger than the player. I never would've been able to win the battle for the Assembly's capital if they didn't march right out of the city and out of range of their defense towers. I researched 0 voidtech technologies and didn't feel the loss. Zboj Lamignat is absolutely correct in saying there's little synergy between race and secret tech, with a few notable exceptions.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom