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D6 [developer] Jun 10, 2021 @ 12:07am
The base engine is Unity. In the past I've been making my games on my own custom engine, not this time tho. It lets me focus better on the actual gameplay code.
On map making: I plan to look into it, but no hard promises. First I must make a good game to begin with.
Thanks for the kind words, I hope you'll enjoy the demo ^^
Last edited by D6; Jun 10, 2021 @ 12:09am
D6 [developer] Jun 15, 2021 @ 1:03pm
Originally posted by Polygonien:
Is the game designed with contoller in mind or mouse & keyboard?
Both!
D6 [developer] Jun 19, 2021 @ 8:32am
Thank you all so much for the feedback, the response has been overwhelmingly good. I'm very thankful for that, I wasn't sure if people would really care about this project. I'm very reassured.
Keep in mind I'm just the one dude making the game, so while I do read everything, I can't be answering to every post/thread. But be assured that I'm taking notes. The rest of my time is mostly taken for working on the game itself.
Last edited by D6; Jun 19, 2021 @ 8:33am
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D6 [developer] Nov 18, 2021 @ 12:06am
Originally posted by Be Very Afraid:
Hows development going? Can we still expect early access this year?
On the mapping front, the first half of the game has been shaping up those past months
https://twitter.com/Agent64game/status/1455226139849510923 . It's not quite there yet, but following in the steps of the alpha demo it'll get there.
Right now I'm back into programming. Working on the last missing elements that the game needs (stuff like civilian AI, many details on gun handling, and UIs like proper option menus for graphics/audio, and many other small but important things).
So, yeah... the initial 2021 release date isn't looking likely. The end part of programming is looking good, but then finishing up the first few story missions will take up more time.
I'd say we're looking at Q1 2022.
I'm sorry for the wait guys. Delays suck, but a rushed-out game sucks more.
I know this is early access, but I can't in good conscience release a game that doesn't feel polished enough. I want to try to make a good first impression, and build up the game on good foundations.
Last edited by D6; Nov 18, 2021 @ 12:17am
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D6 [developer] Jan 28, 2022 @ 7:02am
The game dev is still advancing at a steady pace.
My first release date estimations were a bit too impractical, but otherwise the dev is happening without any particular snag nor issue.
I even can confirm I'll be able to have a feature I wasn't yet sure of before: mod support.
The game will ship (on day one of Early Access) with an SDK that can let you create your own maps using Unity 3D.
I'm not posting a lot of updates on twitter nor elsewhere, but be reassured that it's because I'm busy with development.
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D6 [developer] Jun 14, 2022 @ 7:02am
Thank you all so much for the warm reception!
I can't respond to every post or feedback thread, but be sure that I'm reading everything.
Last edited by D6; Jun 14, 2022 @ 7:05am
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D6 [developer] Jun 14, 2022 @ 1:50pm
Originally posted by Headbomb:
Actually, you can right-click aim, but only after you get to the lock. It's fine to have a tutorial there, but I don't see the need to hard-lock the aiming function until then.
It is needed to teach some players how to play with hip fire autoaim before they try to right click all over the place.
Last edited by D6; Jun 14, 2022 @ 1:51pm
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D6 [developer] Jul 17, 2022 @ 10:04pm
2
Thanks a lot for your kind words. It really helps me getting through development ^-^
Last edited by D6; Jul 17, 2022 @ 10:13pm
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D6 [developer] Aug 19, 2022 @ 6:10am
Originally posted by Starwind Amada:
Originally posted by Elate:
eta on release?
Probably never. Another one of those games that gets hyped up and then the dev just quits and moves on with life.
Making games is my life.
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D6 [developer] Nov 23, 2022 @ 5:55pm
Originally posted by SabreXT:
How long have you been working on this?
The project will be 2 years old in January.
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D6 [developer] Dec 16, 2022 @ 11:13am
Concerning other modes on top of the Story Campaign. For the moment I won't confirm nor deny if such things will be coming.
Simply because I don't yet know how much (or how little) I can do beyond the initial Single Player (which is already a pretty hefty job in itself).
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