We come across a dying Spaniard and swear to avenge him. His killers are likely to be found somewhere to the east, the direction we were already moving in.
they aren't far, we pass a Tactics check and move to ambush them. I underlined a portion of the dialogue because while two of the enemy are supposed to be killed at the start of the battle, when we actually fight they will all be on their feet. I mentioned this before, but it worked properly in earlier versions.
My force is split in half for the ambush (that doesn't work correctly for whatever reason)
Ruiz moves to the south, he's going to hold off two of the enemy on his own, while the other troops cut through the remaining enemies as fast as possible. They are mostly Recruits with only a handful of man-at-arms ranked guys.
Ruiz got beat up pretty bad but he's gonna use Flawless Defense and stick it out for another turn, he will need some relief soon, though.
Lopez blows another enemy away, clearing a path for Pedro Alvarado to patch up Ruiz.
Sort of bungle the end here. I forget to set up certain flank attacks and we take more hits then we should've but enemy is beaten.
Our fellow Spaniard is avenged. We continue EAST
and arrive 3 days later at the village called Higuey.
We eavesdrop on the marauding rebels for some time, delaying our attack to see if they'll say anything useful, but they don't do much more than chatter.
Our more racially aware men have no interest in avenging the lives of short brown people, but there is no loot and no exp in walking away from a fight, and as Pedro Alvarado says, if we kill them now we won't have to face them later (I don't know if you do end up facing them later if spared here, though, but it makes sense!)
The battlefield is foggy and our routes of approach are narrow. The enemy is made up of soldiers and hunters, and they're spread out over the map's edge. I took a lot of screenshots pressing the wrong button so we're missing a lot of screenshots for this fight men hehe.
Our men take cover in a smoke screen, but Pedro still manages to get shot. The enemy all moved closer to thread those shots through the ranks at him, though, and most are within melee range now.
I send Quintero to take out a lone hunter, the rest of the men will overwhelm incoming melee attackers and tie up one of the hunters.
Pedro is still getting shot, but that hunter is the last of the enemy's free ranged units. We'll shut him down on our next turn.
Quintero finishes his man and moves around to flank.
Rest go down easy.
That's that. We'll chart the rest of the eastern half of Hispaniola as we move toward Santo Domingo.
We encounter a patrol as we make our way through the eastern jungles.
We pass a tactics check and go into battle.
Perhaps because we passed the tactics check, we face only 4 enemies here, all low ranked and poorly equipped.
Easy fight, just gotta watch out for spike traps. All approaches to the enemy are full of spike traps, which do at least 50pts of damage to any unit who steps on them.
We let most of the enemy come to us and avoid the traps.
It's an easy win.
Not far from the last encounter we stumble upon a village.
We are not wanted here at all. Some of our men take offense and want to loot the place, Aragones gives voice for the soft hearted expedition members who would turn down plunder and exp for feelings, so they could roleplay as heroes or something.
We will probably never do anything Aragones suggests, ever. Village will be pillaged.
The enemy can only field 6 real fighters, and most of their melee are I think scripted to attempt to flank around this rock formation near our starting position. Their AI is very ineffective here, anyway.
We cut them down quite effortlessly. We're steamrolling through these fights because our men are very well equipped and decently experienced. The Hispaniola side-quest encounters were all designed to be won by fresh expeditions.
To try and make us feel guilty or something, these last few enemies are totally helpless civilians that don't do anything but run away from you when you get close.
Does not work on us at all.
Some crew members may have found our recent behavior problematic, but check out how much medicine we have. How many rations we have prepared. Our expedition is thriving now. We need this for Mexico.
Nearing Santo Domingo now, finally have enough EXP to promote Quintero to SGT. I give him the Keen Eye skill (ignore 7 points of enemy's armor on every attack) but debated giving him Polearms. Polearms would be nice on Quintero to make some more kills he might not otherwise have made, but he really needs to shield for survivability. He's often targeted above our other units (aside from Pedro) as he goes ahead in more exposed positions wearing less armor than our soldiers.
Could've taken Relentless or Fortune's Favored too I guess.
Finally, we arrive at Santo Domingo 100 days since the start of our expedition.