3
I take the 3 men at arms I've got (Ruiz, Trevino, Quintero) and 3 recruits, a scout, hunter, and soldier.
We're facing off against 7 Spaniards here, including 2 hunters, a doctor, 2 soldiers, a scout and a scholar.
I've placed my scouts behind what looks to me like good cover, as my soldiers advance to the limit of their small movement range. Our hunter can't get a good shot off so we assume their hunters won't hit anything either.
We are very wrong. The entire enemy band unloads on Quintero through a fucking rock and he nearly goes down. An enemy scout has closed into melee with him but wasn't able to attack as he exceeded his base movement range.
We've started off on the wrong foot, and our soldiers aren't close enough to close into melee, I sweat and rage a little.
Ruiz moves directly into the open and locks the scholar in melee combat, while Quintero guts the enemy scout and retreats behind another rock, this one hopefully is more sturdy than the first one.
Decide to go all in this turn rather than risk another unlucky musket salvo. Aragones jumps on their flank and Trevino moves even closer, getting in front of Ruiz.
Trevino is very exposed, but it will draw attention from our scout. He's gonna get hit hard for sure, though.
yeah, Trevino is done. He eats a stun and a flank attack, as well as some bullets, barely making it into our next turn. Did his job though, in drawing out the worst of the enemies fire (and eating that nasty stun) he's allowed us to close safely and secure victory.
Lightly armored scholar gets cut down first
Freeing up Ruiz who's able to drop a stun on one of the enemy soldiers and tangle up 2 of the enemy.
Trevino is finished off on the enemy turn, but as the remainder of the enemy are ranged units who're tied in melee, the battle is ours.
Quintero keeps his bloodlust up and Ruiz tanks the worst of the enemies hits as we mop up.
Rough first turn threw us off but we made out ok.
Injuries are a bit random, but the longer your unit lies unconscious on the battlefield, the worse it'll usually be. Trevino was passed out for a few turns there so I think we got lucky with his injury roll.
We consider showing mercy to the bastards but can't come up with a good reason to spare them. Realistically, they would only rejoin their rebel brothers and attack again, if not us, someone else.
rip. Aragones is unhappy with the decision, but there's a reason we call him the cuckold.
Just one day later we've more trouble. Trevino, who's already back on his feet, wakes up Isabella screamin' about thieves.
Capitan Codexia calls the men to arms.
It's a gimmick fight, the gimmick is that the enemy is weak and will attempt to flee the map before you can kill them all.
One of the enemy is cut down with feint attacks from our scouts, allowing us to block one route of escape. The rest won't make it very far, having to directly cross paths with all our soldiers.
The thieves are more an annoyance than an actual threat.
*spits on ground*
Yeah, I'm not even sure these ambush style fights are linked to failed guard checks.
We're only a few days out from the area the missing women was supposed to have last been. I really wanna get there soon, as we're running low on medicine. Troop has suffered a few more snake bites, stomach parasites from drinking bad water, etc. We'll have to return to Santo Domingo soon for lack of medicine.
sheeit.
Quintero, the titular character of this lp, blows the head clean off a negro's shoulders and saves our life, definitely earned a bonus!
aww, you monkeys have done it now! Two of our men, including our only doctor have been injured in the slave revolt. We're gonna put them down very hard.
we face 7 men, soldiers, a scout and hunters, and one tribal warrior, which can be likened to the Spanish scout.
We advance directly toward their fortifications, forgoing the open ground approach which is surely boobytrapped.
Our scouts clear a path, and two soldiers storm through holding the breach.
Enemy missile fire is ineffective do to the darkness, and we advance with ease. Ruiz stuns a negro scout nullifying his zone of control, and the rest of our force piles in.
The next batch of enemy missile fire is accurate, Ruiz saves himself with some clutch shield blocks. It won't save them though.
Ruiz pulls back, but the other 5 swarm the remaining enemies. Our scouts move along the tent line opposite us, leaving a trail of corpses behind them.
Was their 5 minutes of freedom worth it?
I take the 3 men at arms I've got (Ruiz, Trevino, Quintero) and 3 recruits, a scout, hunter, and soldier.
We're facing off against 7 Spaniards here, including 2 hunters, a doctor, 2 soldiers, a scout and a scholar.
I've placed my scouts behind what looks to me like good cover, as my soldiers advance to the limit of their small movement range. Our hunter can't get a good shot off so we assume their hunters won't hit anything either.
We are very wrong. The entire enemy band unloads on Quintero through a fucking rock and he nearly goes down. An enemy scout has closed into melee with him but wasn't able to attack as he exceeded his base movement range.
We've started off on the wrong foot, and our soldiers aren't close enough to close into melee, I sweat and rage a little.
Ruiz moves directly into the open and locks the scholar in melee combat, while Quintero guts the enemy scout and retreats behind another rock, this one hopefully is more sturdy than the first one.
Decide to go all in this turn rather than risk another unlucky musket salvo. Aragones jumps on their flank and Trevino moves even closer, getting in front of Ruiz.
Trevino is very exposed, but it will draw attention from our scout. He's gonna get hit hard for sure, though.
yeah, Trevino is done. He eats a stun and a flank attack, as well as some bullets, barely making it into our next turn. Did his job though, in drawing out the worst of the enemies fire (and eating that nasty stun) he's allowed us to close safely and secure victory.
Lightly armored scholar gets cut down first
Freeing up Ruiz who's able to drop a stun on one of the enemy soldiers and tangle up 2 of the enemy.
Trevino is finished off on the enemy turn, but as the remainder of the enemy are ranged units who're tied in melee, the battle is ours.
Quintero keeps his bloodlust up and Ruiz tanks the worst of the enemies hits as we mop up.
Rough first turn threw us off but we made out ok.
Injuries are a bit random, but the longer your unit lies unconscious on the battlefield, the worse it'll usually be. Trevino was passed out for a few turns there so I think we got lucky with his injury roll.
We consider showing mercy to the bastards but can't come up with a good reason to spare them. Realistically, they would only rejoin their rebel brothers and attack again, if not us, someone else.
rip. Aragones is unhappy with the decision, but there's a reason we call him the cuckold.
Just one day later we've more trouble. Trevino, who's already back on his feet, wakes up Isabella screamin' about thieves.
Capitan Codexia calls the men to arms.
It's a gimmick fight, the gimmick is that the enemy is weak and will attempt to flee the map before you can kill them all.
One of the enemy is cut down with feint attacks from our scouts, allowing us to block one route of escape. The rest won't make it very far, having to directly cross paths with all our soldiers.
The thieves are more an annoyance than an actual threat.
*spits on ground*
Yeah, I'm not even sure these ambush style fights are linked to failed guard checks.
We're only a few days out from the area the missing women was supposed to have last been. I really wanna get there soon, as we're running low on medicine. Troop has suffered a few more snake bites, stomach parasites from drinking bad water, etc. We'll have to return to Santo Domingo soon for lack of medicine.
sheeit.
Quintero, the titular character of this lp, blows the head clean off a negro's shoulders and saves our life, definitely earned a bonus!
aww, you monkeys have done it now! Two of our men, including our only doctor have been injured in the slave revolt. We're gonna put them down very hard.
we face 7 men, soldiers, a scout and hunters, and one tribal warrior, which can be likened to the Spanish scout.
We advance directly toward their fortifications, forgoing the open ground approach which is surely boobytrapped.
Our scouts clear a path, and two soldiers storm through holding the breach.
Enemy missile fire is ineffective do to the darkness, and we advance with ease. Ruiz stuns a negro scout nullifying his zone of control, and the rest of our force piles in.
The next batch of enemy missile fire is accurate, Ruiz saves himself with some clutch shield blocks. It won't save them though.
Ruiz pulls back, but the other 5 swarm the remaining enemies. Our scouts move along the tent line opposite us, leaving a trail of corpses behind them.
Was their 5 minutes of freedom worth it?