Morkar Left
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Sure looks nice!
And they are actually the ones with the most interesting rule set going on.
And they are actually the ones with the most interesting rule set going on.
The last news is rather a bitter one. Because of a higher occurrence of unforeseen development complications and setbacks in the last month, you´ll get your hands on the alpha not this year as intially planned. We´re have to postpone the release to an earlier Q1 of 2016. We hope that you understand and that you won´t hold this delay against us in the future - we just don´t want to release a crippled bastard of what we´ve promised.
GURPS Lite is free and covers the rule system in general : http://www.sjgames.com/gurps/lite/Saw these pics this morning.
If anyone doesn't mind, can someone explain the gurps system to me.
Last time, we were promising some news about the skill mechanics and rules. After long discussions and extra testing we´ve chosen the GURPS rules as the leading inspiration for our game´s skills and abilities system.
This one's based on GURPS? I wonder if Grunker is aware of that.
This one's based on GURPS? I wonder if Grunker is aware of that.
I did not, in fact, know this, though I've been tangentially interested in the project (it seems that the older I get, the more of a combat- and dungeon-fag I become). Colour me intrigued. No documentation of the system yet I can peruse, is there?
That kind of skill progression is based on the logic that if you are a master swordsman, it doesn't make you skilled with using an axe, but you are faimiliar with close combat weaponry and therefore shouldn't be treated as being complete unfamiliar with a new, but similiar, kind of weapon.This one's based on GURPS? I wonder if Grunker is aware of that.
I did not, in fact, know this, though I've been tangentially interested in the project (it seems that the older I get, the more of a combat- and dungeon-fag I become). Colour me intrigued. No documentation of the system yet I can peruse, is there?
All my backer email states is that if you have a skill in one weapon, it transfers down a weapon tree. However, skill in one weapon does not automatically mean skill in another.
I am paraphrasing through memory.
I also dug their talk about illusionary rooms. These guys seem on top of their game.
This one's based on GURPS? I wonder if Grunker is aware of that.
I did not, in fact, know this, though I've been tangentially interested in the project (it seems that the older I get, the more of a combat- and dungeon-fag I become). Colour me intrigued. No documentation of the system yet I can peruse, is there?
All my backer email states is that if you have a skill in one weapon, it transfers down a weapon tree. However, skill in one weapon does not automatically mean skill in another.
That kind of skill progression is based on the logic that if you are a master swordsman, it doesn't make you skilled with using an axe, but you are faimiliar with close combat weaponry and therefore shouldn't be treated as being complete unfamiliar with a new, but similiar, kind of weapon.
I really like that because it makes a lot of sense
The last news is rather a bitter one. Because of a higher occurrence of unforeseen development complications and setbacks in the last month, you´ll get your hands on the alpha not this year as intially planned. We´re have to postpone the release to an earlier Q1 of 2016. We hope that you understand and that you won´t hold this delay against us in the future – we just don´t want to release a crippled bastard of what we´ve promised.
Thank you all for your devotion to our game,
for the TEAM 21
Nefarit
The release date of DoA´s alpha version
As we´ve promised in December, so will it be. The czech version of DoA might be available a bit sooner then the english one, but you should be able to get your hands on the alpha no later than on31.3.2016. The sparce amount of updates has made several of you a bit upset, but we hope that you´ll understand, when we apologize ourselves for a communication for the sake of delivering a polished alpha version.
For the TEAM 21
Nefarit
Update 23 said:Greetings friends, gamers and backers. The alpha version of DoA should have been released by today, but most of you probably have already found out that it didn´t come true...yet. We had to postpone this release because of some still unsolved bugs that our troubling the current version of DoA.
The playable version from the early months of this year did undergo some heavy testing which has resulted into a fifty pages long bug report list. The whole team is working their backs off while chewing through the list in order to bring you a polished gaming experience, that you all deserve for your kind support and patience.
at least a small taste of the alpha version
It´s hard to even approximate the new release date, so I rather won´t blindly promise anything other than an author gameplay video in one of the following weeks, so be on a lookout for some serious teasing before you get your hands on the game itself. Thank you for your trust and patience - the game shall surely be worth it.
With sincere regards,
for TEAM 21,
Nefarit