This looks super janky, but moreover, hasn't this been done to death already? This has already been the setting of classic shooters like the old Alien versus Predator game to newer offerings such as Colonial Marines. If you compare this setup and setting to something like another IP, like Star Wars or whatever, it is so limited in scope. What is it about Hadley's Hope in particular that makes devs want to replicate it? What's so fascinating about those lame steel corridors and the alien hive? LV-426 was pretty cool and mysterious when you watched Alien for the first time and the cosmonauts stepped into the big unknown of a strange alien landscape, harsh winds and mist and then encountering the ancient cosmic derelict. That was pretty exciting, but by the sequel the planet had lost its mystique, it was colonized and boring, as was the alien. So the film was action schlock about blasting bugs instead of mystery and bio-mechanical rape aliens.
So there really isn't much for a game to use there, only stale cliches of both plot and aesthetics, completely inert and dull. If you wanted to harvest something from the Alien films at this point it should either be Giger's style, which hasn't really been fully explored in video games yet, or something which hasn't been used from the films at all, such as the mythical and religious motifs mixed with a space monster plot like what was present in Alien³. You could even extract a bunch of good ideas from Prometheus, which had a great setup but very poor plotting and characterization. Personally I thought Hadley's Hope was nice in Aliens TC but after playing AvP I felt I had my fill. Even if you're just ripping off the first Alien film wholesale like Alien Isolation did that's still more fresh and interesting.