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Alien: Isolation

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
This is a bug, believe me. I think I know what's causing it too.

When an Alien investigates a hiding place, the player is supposed to perform a 2-step QTE. First to hold down the Right Mouse Button to hold your breath, the second is to push "Back" to lean back in the hiding place.

What I'm thinking is happening is because I'm already leaning backwards when the first prompt comes (it gives a better view of the scanner) is that the game considers the QTE to have failed (meaning death) but the game can't kill me because I am also fulfilling the requirements of the QTE event. The minute I am no longer fulfilling those requirements - releasing a button - the game kills me off, even if that means breaking things quite spectacularly.

...

I just realized that this bug makes me Schrödinger's Cat to the Alien. I'm both in and NOT in the hiding place at the same time. :)

Keep in mind that I have not played so excuse my ignorance.

So you get a QTE prompt for when he's nearby and you're in the locker? What happens when you aren't already leaning back and do the AWESOME BUTTON sequence properly? Sounds like a bug if doing both QTEs should save your life AND order does not matter (which it shouldn't).
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
I dunno, I kept finding the game very easy. Just stay down all the times in the areas with the alien (running or moving at normal speed is basically a death sentence), I don't even use lockers, tables are enough to hide.

The original Forbidden Siren was a waaaay harder horror-stealth.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
EEBD42C34780CA16533582DEADEF4B9818937180


That expression :lol:
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I've been playing for about 2hrs and a half. Not much to say yet except HOLY FUCKING SHIT THAT GAME DETHRONED METRO: LAST LIGHT AS THE MOST BEAUTIFUL GAME I'VE EVER PLAYED.
Also, Jerry Goldsmith's cues in the main menu? Badass. These intro credits? Exceptionally badass.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,052
Just been playing this a bit. Looks gorgeous but I'm only about an hour or so in and have already encountered two game breaking bugs. Lost the HUD and couldn't progress at one point where you need to perform a QTE to open the door with the scotch bloke, then when I get to the first shuttle the save always corrupts at the next loading screen and boots me to the main menu. Fucks sake.
 
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,577
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Keep in mind that I have not played so excuse my ignorance.

No problem. :)

So you get a QTE prompt for when he's nearby and you're in the locker? What happens when you aren't already leaning back and do the AWESOME BUTTON sequence properly? Sounds like a bug if doing both QTEs should save your life AND order does not matter (which it shouldn't).

IF the Alien decided to investigate the hiding spot you get a QTE prompt. The first time this happens you're almost guaranteed to miss the notification. If you manage the first prompt you will get a second prompt for the "Lean back" move, even if you're already leaning back.

And the whole time the Alien is baring its teeth at you like it's sniffing... or hoping you're a dentist. "I'm sorry Alien, but the dentist is in another locker!"

And as far as I can tell the Motion Sensor cannot be broken, the most you get is visual interference when inside vents.
 

bonescraper

Guest
This is a bug, believe me. I think I know what's causing it too.

When an Alien investigates a hiding place, the player is supposed to perform a 2-step QTE. First to hold down the Right Mouse Button to hold your breath, the second is to push "Back" to lean back in the hiding place.

What I'm thinking is happening is because I'm already leaning backwards when the first prompt comes (it gives a better view of the scanner) is that the game considers the QTE to have failed (meaning death) but the game can't kill me because I am also fulfilling the requirements of the QTE event. The minute I am no longer fulfilling those requirements - releasing a button - the game kills me off, even if that means breaking things quite spectacularly.

...

I just realized that this bug makes me Schrödinger's Cat to the Alien. I'm both in and NOT in the hiding place at the same time. :)
I don't even know how to enable that QTE. I hid in lockers plenty of times, he was even "peeking" inside, and he never found me. You are making broad statements that just aren't true when i'm playing the game.

The only thing i really dislike is the checkpoint system. Stealth is fine when you know how to play.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
And as far as I can tell the Motion Sensor cannot be broken, the most you get is visual interference when inside vents.

So either the QTE is broken, you're too slow and do them in a different order, the sensor is making noise, something else...

Lets see if someone else can confirm if the AWESOME BUTTON qte is broken.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,577
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I don't even know how to enable that QTE. I hid in lockers plenty of times, he was even "peeking" inside, and he never found me. You are making broad statements that just aren't true when i'm playing the game.

You don't get the hypocrisy of your own words, do you?

Unlike you I have never said that your gaming experience is wrong and that you are doing it wrong, and that because things aren't happening the same for everyone then people suck at this game. I am merely stating what is happening in my game.

Now would you kindly SHUT THE FUCK UP!? I'm getting tired of your shit.
 

bonescraper

Guest
And i'm getting tired of your shit. I spent 20 minutes hiding from the guy with absolutely no issues whatsoever. For a game that's supposedly broken, it must be hard to explain, huh?

I understand you must be really frustrated because you keep failing. But there's nothing wrong with the stealth mechanics/alien AI as far as i'm concerned.

Some helpful tips:

- find his patterns
- always move crouched, always
- hide when you hear noise, always keep an eye for nearest hiding spot
- profit!
 
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skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Oh wow, I got killed by the Alien two seconds after I opened up a rewire terminal. I heard a shriek, looked to my right and there he was alright, charging towards me. :lol:
 

bonescraper

Guest
One more thing. Alien segments are supposed to be tense, and you're supposed to use stealth. There's no way to run away form the alien permanently. He will always be around until the encounter ends. That's a deliberate design decission. It would be way too trivial if you could lose him for good every single time. You need to understand that.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
I am honestly not following a lot of the criticisms of the game here...

I mean, so far my impressions of the game have been mostly good.

Pros:

- Graphics are very good, I'm running downsampled 3k + resolution game with everything on max, it looks super nice.

- The A.I is actually good, and it's quite clever. I had zero bugs so far after 6 hours gameplay, virtually zero. I don't understand why so many people seem to have problems, or criticize the A.I.

- The story is actually interesting, and I enjoy reading all the audio logs and mails from the terminals. I LOVED the part when they visit LV-426 again and find remnants of the nostromo crew there, nice touch C.A.

- The atmosphere and setting is 100 % on target. This is every alien fan's dream, so definitely mine. They got so much of the setting, just right. The sounds and music are top notch, too.

- The gameplay is very good, and you feel engaged in the story and the game. There's some QT events and stuff.. and stuff like pressing buttons for doing actions, but that's not a lot, and I enjoy it. Very interactive.

- Lastly, this game is SCARY. Turn up the fucking volume, and lights out. Trust me, you are gonna get scared, because the sound design and visuals are so good.

Cons:

Yeah there's alot of corridors, but they aren't linear. The maps are big and lots of stuff to do and see. But you're on a fucking spaceship, of course there's a lot of corridors and doors and shit you gotta open.

It can get ABIT repetitive opening doors n shit, but it's not really as bad as most people make it out to be

A 9/10 for me, easily. If you're an alien fan like me, this is by far the best alien game we ever gotten, and you should buy it.. or if you're a broke piece of niggerfaggot, then pirate it. It's worth it.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
The only AI issue I encountered so far was a dude killing me through a closed door.
 

bonescraper

Guest
- Lastly, this game is SCARY. Turn up the fucking volume, and lights out. Trust me, you are gonna get scared, because the sound design and visuals are so good.
No. It can't be scary, it's an Alien game. Whenever i see the him, i want him go get closer. I want to watch him move. I want to hug him.

It's not CA's fault it's not scary. The game IS tense, no doubt about that. The atmosphere is there, you feel vulnerable most of the time, the sound design is superb, the lighting is amazing. But you just can't make the Alien scary anymore. Especially if you're a fan of the creature.
 

Sodafish

Arcane
Joined
Dec 26, 2012
Messages
9,052
So did anyone else get the same/similar bug with the autosave failing on level load? I can't progress now because of it.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Pretty sad considering the graphics aren't even on par with a lot of games from the 360/PS3 era, yet "next-gen" can't even get a consistent 60FPS out of it.
Human eye doesn't see beyond 24 FPS anyway.

:M
fixed
both the 24 and the 30fps figures are wrong when it comes to video games, though, because human visual perception limits don't translate well into an fps count for very sharp images. there is a very noticeable difference in quality when you look at something without motion blur and other shitty effects running at 24 or 30 fps vs the same thing running at more than twice that count, and that's ignoring the fact that playing fast action video games trains perception above the human norm (remember the articles from a while back about the us army trying to recruit fps players).
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Goddamnit, :M was there for a reason, SuicideBunny

The reason is, it's 60 frames, but do you notice this? No, you see 24 or 30. :M
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
anthronron humans notice way over 24-30 FPS omg are you dump in the head for reals
 

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