I've made plenty progress and am now in Gemini Labs. The Alien encounters get managable and fair once the Alien starts lurking in the vents and shadowing me wherever I go. That makes the first encounter in Medical by far the hardest part (for me) to deal with, because the Alien didn't use the vents there, it just stomps around on a constant seek and destroy mission. Once the fifth mission is done the Alien starts hanging out in the vents and things get cool.
The QTE in hiding places is definetely bugged, but only if people do what I described earlier in this thread, if you just "stand" normally in the hiding place before the QTE comes up you'll be fine. (Note, this does NOT prevent the Alien from seeing you and getting you, it just minimizes the chances.)
There ARE "innocent" humans you can come across, the fact that they spout the same lines as the hostile ones (and appear in the same place as a prior group of hostile humans did) made me try to take them down, only for the Game Over screen to pop up with "DON'T KILL INNOCENTS!"
So checking if the humans are sporting weapons seems to be the only surefire way to see if they're hostile.
(On that note, that the Game Over Screen doesn't have a "Go back to Main Menu" option is a huge oversight.)
I've encountered plenty of other bugs and glitches, but none of them as bad as during that first part in Medical. Some of them include:
# Androids and the Alien walking over desks to get to me, even when there was a perfectly fine path for them to take otherwise. (This bothers me the most because I can't vault over a waist-high desk myself.)
# A survivor gazing out a viewport in Gemini Labs that kept saying various lines but her facial expression never changed, her lips never moved.
# Two humans that were looking for me decided that the best way to do so was to constantly walk in tight circles. (I wish I could have screencapped that.)
# The first security camera in Gemini Labs being able to spot me through walls.
# A handheld computer floating in free air where an android was at one point.
# An android pushing buttons in mid-air.
skacky said:
I tried shooting it with the pistol but it did nothing.
That's Alien lore at work. The Alien's skin is, IIRC, polarized silicate, meaning that it's heavily armoured. Small arms fire is supposed to be ineffective against the Alien except for a few vulnerable spots up close. The Colonial Marines used Armour Piercing rounds in Aliens.
On that note, using Armour Piercing rounds on board a space station/spaceship is just a very bad idea as they can puncture the hull. I'd guess that whatever rounds are in the pistol are either "standard" rounds or flechette rounds, which suck at piercing armour. The shotgun should not be a problem in this regard as long as the "gauge" is low enough. No clue on the nailgun, however.