DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Fuck everyone that keeps asking for a Alien that can be killed. Go play Colonial Marines if you want that shit.
I find it remarkable that people have no qualms firing same same guns for entire campaigns against same same monsters in linear corridors (aka Dead Space).
What about you fuck off and take a break, during which you can play AVP and see how scary a killable alien can be.Fuck everyone that keeps asking for a Alien that can be killed. Go play Colonial Marines if you want that shit.
So this is little more than a big publisher trying to cash in on the 'not-games' Amnesia craze?
I find it remarkable that people have no qualms firing same same guns for entire campaigns against same same monsters in linear corridors (aka Dead Space).
The first Dead Space also became extremely repetitive and tiresome after the point where you leaveSevastopolIshimura and board another rescue shipAnesidoraUSM Valor and then return to Ishimura. Actually this part of plot sounds exactly like the one in Alien Isolation since Creative Assembly openly stated that Dead Space is their main inspiration.
I have to say the idea of a bulletproof alien is incredibly derpy in and of itself. The Aliens film put paid to that idea, but of course if you could kill it you would need multiple aliens and also have to deal with the acid blood in space problem. Alternatively you could just have no firearms in the game, or at least only non-lethal types, but that would hardly be a credible scenario on such a station either. The original film got around this simply by having no weapons which could damage the alien, and with them basically being truckers in space this was not at all out of character.
I have to say the idea of a bulletproof alien is incredibly derpy in and of itself. The Aliens film put paid to that idea, but of course if you could kill it you would need multiple aliens and also have to deal with the acid blood in space problem. Alternatively you could just have no firearms in the game, or at least only non-lethal types, but that would hardly be a credible scenario on such a station either. The original film got around this simply by having no weapons which could damage the alien, and with them basically being truckers in space this was not at all out of character.
Also, I think the breed of alien in the second film was a lot different. They were smaller and more vulnerable - which explains why they can get taken down by flamethrowers and pulse rifles.
I never quite understood just how intelligent the Aliens are. Are they just apex predators or do they get giggles out of putting their prey in pants-shitting fear before killing them?
Interesting. I'm actually a lot more reminded of Shock 2,
I never quite understood just how intelligent the Aliens are. Are they just apex predators or do they get giggles out of putting their prey in pants-shitting fear before killing them?
What about you fuck off and take a break, during which you can play AVP and see how scary a killable alien can be.
Surely, you can't be serous.
Unless it's scarier than AvP2.
Unless it's scarier than AvP2.
It is.
It is also a better game, despite being made an unknown with what i'm assuming was a smaller budget.