Vaarna_Aarne
Notorious Internet Vandal
Alien 4 never happened. I refuse to accept it.
inwoker said:I hope at least in this game it is possible to enslave entire nations with necromancy.
I have a dream...thesheeep said:inwoker said:I hope at least in this game it is possible to enslave entire nations with necromancy.
You know.. some day....
inwoker said:I hope at least in this game it is possible to enslave entire nations with necromancy.
No? Must have been someone else with an Anachranox avatar.skyway said:Wyrmlord said:But either way: so what?skyway said:Actually Davis said that Aliens won't come in wagons to provide you with gunmeat - he pointed at the first two movies and said that they were pretty heavy on character interactions while aliens' attacks were pretty rare.
RPG is a combat genre. After all it evolved from tabletop wargames, did it not?
To quote what you yourself said so rightly once: "Some of the old RPGs did a great job in terms of combat and object/clue finding. I wouldn't want anything more than that because that stuff is far more fun than clicking through long dialogue trees (unless the writing is Torment quality)."
Nothing wrong with an all-combat RPG.
Well first of all - I didn't say that.
And second - I wasn't saying that all-out combat RPG is a good or bad thing here. However I will say that it is nice to see that aliens won't be just an exp/gunmeat for once.
Exploration and combat have always been the core gameplay elements of RPGs. That's exactly what most 70's & 80's P'n'P RPGing was all about: exploration and squad-based combat with a story tacked on. That's the base-line RPG style and it's something that CRPGs can - and did - do very well. What CRPGs can't do well compared to a human GM is C&C, non-linear storytelling and NPC interaction; a good implementation of the base-line features is far superior to a half-arsed implementation of those secondary attributes.
Azrael the cat said:Actually, speaking of the films, I hope they've learnt the lesson from the last couple that after Aliens (2nd film) you can't go back to the premise of the 1st. Particularly problematic in the 4th one, where they go out of their way in a typical, albeit very early, Joss Whedon script, to show how 'badass' the team is (and yes, they do a pretty good job of that - Ron Perlman is always badass), only to reveal later on 'oh no, there's like a whole 8 or 9 aliens on this station'. As soon as I heard that I was 'wtf!!!!
Joss Whedon wrote the script. He said the director fucked it all up.Vaarna_Aarne said:Alien 4 never happened. I refuse to accept it.
True. But there is this:Gragt said:Convenient.
wikipedier said:Jeunet was given creative control, contributing several elements to the script including five different endings, although the expensive ones were dismissed. He also opted to make the film a dark comedy and was encouraged to include more violence.
Joss Whedon said:"It wasn't a question of doing everything differently, although they changed the ending; it was mostly a matter of doing everything wrong. They said the lines...mostly...but they said them all wrong. And they cast it wrong. And they designed it wrong. And they scored it wrong. They did everything wrong that they could possibly do. There's actually a fascinating lesson in filmmaking, because everything that they did reflects back to the script or looks like something from the script, and people assume that, if I hated it, then they’d changed the script...but it wasn’t so much that they’d changed the script; it’s that they just executed it in such a ghastly fashion as to render it almost unwatchable."
sportforredneck said:Joss Whedon wrote the script. He said the director fucked it all up.Vaarna_Aarne said:Alien 4 never happened. I refuse to accept it.
Rainbow Six?inwoker said:Tactical in real-time, are you kidding?
Fuck you.Azael said:Alien: Resurrection aside, I'd say that Jeunet is a much more creative and innovative film maker than Whedon could ever hope to be.
Gragt said:He's a faggot, you know.
sportforredneck said:Did Jeunet ever make a good movie?