Morpheus Kitami
Liturgist
- Joined
- May 14, 2020
- Messages
- 2,697
Don't forget you basically restore health by drinking booze.A lot of the original game was clearly meant to be funny too - you get into a swordfight with a zombie pirate, you fall through the floor and get instakilled if you try to take the first corridor after the attic, you have to use an old bow to kill the spirt of an angry Native American guy trapped in a painting who keeps throwing tomahawks at you, you get chased around the library by a giant blob monster, and of course you get chased by a fucking Dune worm near the end. The whole thing should feel like an acid trip where each new room holds some kind of insane shit. It doesn't look like they've really gone for that vibe.
Eh? I don't remember this being a factor in any of the original three games.In the original, if you found a book, you read it for clues and then you dropped it, because it took up weight in your inventory.
Something that struck me as funny when I finally played the original, was that the spider model that appears when you take the arrow in one room seemed to have been reused in another game published by Infogrames, Bugs Bunny: Lost in Time. I have no idea if that's coincidence or not, but it is interesting. No idea if they intended the games to be funny, since much like Resident Evil's goofiness, it could just be an assumption we make about it since we can't imagine it from the perspective of a non-English speaker with an entirely different culture. (Albeit, French rather than Japanese) A few comedic moments to diffuse the tension is different than trying to be funny. But, putting points in your favor I note the other big pre-RE survival horror game, Ecstatica, was very much intended to be a black comedy in addition to it's horror aspects.Even accounting for the game being from the earliest days of 3D poly models, this is still a cartoony design (and the entire concept of the player being beset by oversized zombie chickens with razor-sharp teeth who leap through upper-floor windows is more amusing than scary).
Yeah, if you try to do anything other this these days you're gonna get reamed for having poor controls, because god forbid you spend more than 5 minutes getting used to a new game.That's the defacto game genre now. Same way platformers used to be. Now everything uses this camera as it's easy for casuals to control.I don't really get this. An over-the-shoulder action game is not the logical way to remake AitD, and has clearly been chosen to try and copy the succcess of the later Resident Evil games.