Volourn said:
95% to 90% rating. And 3.3 mil for DA and 2.0mil for ME2 and somehow ME2 is sooooooooo much more successful than DA?
3.2 mil shipped vs 2 mil sold (or sold-in, that's unclear), with .5 million sold-through the first day. That's a HUGE difference in sales, considering the time-frame. A number I've heard bandied about for ME2's current sales status is 3.9 mil in 3 weeks (as opposed to DA's 3 months) and still going.
Volourn said:
The claim was that DA would sell '90%' less than ME2 and have a wayyyyyyyyyyyyyy lower rating.
No one claimed that.
Volourn said:
http://www.411mania.com/games/news/129715/January-NPD-Numbers:-New-Super-Mario-Bros,-Wii-Dominate.htm
NPD numbers are always a small fragment of total world-wide real sales, excluding digital sales, and completely unreliable.
Volourn said:
Either way, bioth these games: the more rpgish DA and the dumbed down ME2 (character system wise) are BIO's two most successful games and they came out within a couple of months of each other.
I agree. DA, like TW, proves some viability is left outside of the pure shooter realm. But it's less. Just like Fallout was a success, just
less of a success than BG. Thusly, history marches on.
Volourn said:
I bet the cost difference between the two is relatively inconseuential. Don't forget BIO has to pay licensing fees for ME's engine. They don't own the basic engine. And, ME is obvious a graphics/content hog that it needed two discs despite being about 10 hours shorter (for me) than DA. *shrug*
Licensing fees are nothing compared to the costs of making your own engine. Why do you think people license engines to begin with? Creating Eclipse is significantly more expensive than licensing UE3.5, but the big advantage is Eclipse is free from now on. I think that and the higher production costs are why they hurried up DA's follow-ups.
Being a graphics/content hog is irrelevant to the cost if it significantly reuses assets, which it seems to do though not hugely.
But the big marker is time; ME2 took 2 years to make, DA:O took 6. That's 6 years of a full-time staff working full-time hours, albeit with pauses, to work through the canceled editions. There is no doubt in my mind DA:O was significantly more expensive than ME2, but that has to do with its unique, prolonged dev cycle, not its design.