elander_ said:
That wasn't very well worded but with a bit of reading skill it could be interpreted as the player won't be penalized for role-playing and every choice is a viable path which is what every good crpg does.
Every good RPG also allow you to make bad decisions and fuck some quests up. Why? Because making mistakes is a part of playing a game. If you are never penalized for "role playing decisions" and you can just randomly develop your character, still being able to beat the game or you can just click your way through dialogues without thinking what should your character say and get rewarded equally to another player who was more careful, then you're not playing action RPG but a shooter with some role playing elements.
Example 1 (probably similar to AP):
In Mass Effect, at one point, the frog guy doesn't accept your actions. If you had decided to help him before and do a quest for him, he'd continued working with you despite his feelings. What would happen if you hadn't cared about him and hadn't spoken to him even once after he joined? You just had to shout at him/beg him for a while.
Example 2:
"(Salvatore looks up at you, takes a breath from the mask.) Have... you disposed of the thief?"
"Yep. The vultures are probably shitting pieces of him out right now."
But actually you had been a nice guy and let Lloyd live. Quests blocked, you have to fight against whole family. Have a nice day!
I guess ME is a better RPG than Fo2 because "the player isn't penalized for role-playing and every choice is a viable path which is what every good crpg does" but I'm some kind of pervert and find the consequence from the second example much more interesting.