racofer
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only the quests are. the areas ain't.Oblivion, on the other hand, is linear as hell
only the quests are. the areas ain't.Oblivion, on the other hand, is linear as hell
Eh? Walk through oblivion tower hallways up three sets of staircases until you hit the sigilum sanctum at which point you run like hell to the top up another 2 sets of ramps and grab the sigil stone. That is the experience of traveling through a gate tower ANY gate tower. Their dungeon design is INCREDIBLY LINEAR, racofer, what isn't, is the ways you can travel to get there. Which is just a derivative feature of being an open world game.racofer said:only the quests are. the areas ain't.Oblivion, on the other hand, is linear as hell
roll-a-die said:Eh? Walk through oblivion tower hallways up three sets of staircases until you hit the sigilum sanctum at which point you run like hell to the top up another 2 sets of ramps and grab the sigil stone. That is the experience of traveling through a gate tower ANY gate tower. Their dungeon design is INCREDIBLY LINEAR, racofer, what isn't, is the ways you can travel to get there. Which is just a derivative feature of being an open world game.racofer said:only the quests are. the areas ain't.Oblivion, on the other hand, is linear as hell![]()
I think I shall make reference to this fail when Armageddon comes, it'll go something like. "At least I wasn't as retarded as racofer."racofer said:roll-a-die said:Eh? Walk through oblivion tower hallways up three sets of staircases until you hit the sigilum sanctum at which point you run like hell to the top up another 2 sets of ramps and grab the sigil stone. That is the experience of traveling through a gate tower ANY gate tower. Their dungeon design is INCREDIBLY LINEAR, racofer, what isn't, is the ways you can travel to get there. Which is just a derivative feature of being an open world game.racofer said:only the quests are. the areas ain't.Oblivion, on the other hand, is linear as hell![]()
See that lava on the horizon? In AP-like games they're scenery, in Oblivion you can dive into it.
But you can opt not to and still keep playing.roll-a-die said:Just because you can go there and be killed doesn't mean it's in ANY WAY less linear. They are still restricting you to a straight pathway through a given dungeon.
Quite, but it still doesn't make progression paths through dungeons/level design any less linear.racofer said:But you can opt not to and still keep playing.roll-a-die said:Just because you can go there and be killed doesn't mean it's in ANY WAY less linear. They are still restricting you to a straight pathway through a given dungeon.
roll-a-die said:Quite, but it still doesn't make progression paths through dungeons/level design any less linear.
Seriously, what is this? Are you high as a kite, man? That could not have come off as anymore random.racofer said:roll-a-die said:Quite, but it still doesn't make progression paths through dungeons/level design any less linear.
And so does any game then.
roll-a-die said:How about comparing it to something with good level design, such as deus ex or thief? It will most likely fail, but that's alright, not every game is Deus Ex or Thief. There is a middle ground between crap and quality. In level design for non-linear levels it's something like, in my opinion
Oblivion-------------Daggerfall/metroidvanias------------Deus Ex/Thief
For linear levels it's something like. Once more in my opinion.
Oblivion------------Morrowind/metroidvanias------------God Of War.
YES THERE IS you fucking retard, you are attempting to mimic me I realize this, but you are completely misconstruing my words in an attempt at mockery. It has much fail about it.racofer said:roll-a-die said:How about comparing it to something with good level design, such as deus ex or thief? It will most likely fail, but that's alright, not every game is Deus Ex or Thief. There is a middle ground between crap and quality. In level design for non-linear levels it's something like, in my opinion
Oblivion-------------Daggerfall/metroidvanias------------Deus Ex/Thief
For linear levels it's something like. Once more in my opinion.
Oblivion------------Morrowind/metroidvanias------------God Of War.
You're still limited to the routes available (as in the ones created by the developer) to you in Deus Ex or Thief. Just because you can approach it differently doesn't make it any less linear since you're still required to go from a starting point to an ending point.
What is this, name calling? Am I posting at gamespot or something now where kids get angry and start calling other people names since their butt is hurting? Can any moderator please BAN this guy already? He is harassing me and I fear I might have psychological issues later on in my life if this is allowed to continue.roll-a-die said:YES THERE IS you fucking retard
The difference is, even though there are set start and end points, you can go about the levels in completely different methods. To use liberty island as an example, there are 2 paths of entry into the statue itself, the stealthy crate method, and the lets just blow the bot and door method. Once you are in the tower there are 3 ways to free gunther, the airvent method, the hacking method, and the brute force method. You can also choose simply not to go to the base of the statue.
racofer said:Having different methods to approach the same objective is hardly considered non-linearity. So depending on what skill you have higher, you will use that to solve your quest, yet you still start a some point and get to the end point because you have to, otherwise the game progress halts.
Jaesun said:So basically what you are saying is, unlike all the NEXT GEN RPG's of date, AP gives you the OPTION of approaching a mission in different ways.... but since that is non-linear it sucks?
Some side quests actually had the option of completing them differently, but still that doesn't mean they weren't linear since you had a starting and ending point.How many various options were you allowed in each Oblivion quest?
Eh, except that sneaking skill in both thief and deus ex are both play dependent, and can be accomplished well into the end game by someone with no augs. Also that brute force method all it requires is throwing and object into a beam. We aren't talking about nonlinear games, and if we were I would attest that game progress stops in oblivion if you don't do certain things, like go to start and stop point for missions. We are talking about nonlinear LEVEL design, which is a much different subject, but, back to games being linear.racofer said:What is this, name calling? Am I posting at gamespot or something now where kids get angry and start calling other people names since their butt is hurting? Can any moderator please BAN this guy already? He is harassing me and I fear I might have psychological issues later on in my life if this is allowed to continue.roll-a-die said:YES THERE IS you fucking retard
The difference is, even though there are set start and end points, you can go about the levels in completely different methods. To use liberty island as an example, there are 2 paths of entry into the statue itself, the stealthy crate method, and the lets just blow the bot and door method. Once you are in the tower there are 3 ways to free gunther, the airvent method, the hacking method, and the brute force method. You can also choose simply not to go to the base of the statue.
Having different methods to approach the same objective is hardly considered non-linearity. So depending on what skill you have higher, you will use that to solve your quest, yet you still start a some point and get to the end point because you have to, otherwise the game progress halts.
well the magazine is not out yet , but on the forum i think omar boulon gave it 9/10. So its pretty much a must buy.Felix said:Can any frenchie on the Codex tell me about Canard PC ?
Uiversitetsstuderende?
fornuftigt. skal 'college' oversættes som uni eller gym?
drinking beer and smokihg cigarettes.
it's unplayable.
It's no exaggeration. Mouse controls are fucked up beyond reasonable patience. It's a bad port for the Xbox 360's right analog stick (WASD supplanting the left one).Grunker said:Really now? You can't play it at all? All PC-reviews are fake then, eh?