roll-a-die said:
Modern Lockpicks are rather hard to break.
Judging by AP it's just a matter of doing very simple movements.
Without an indicator, how would he know he could jump down, random pressing of a button as he walks towards an edge until it happens.
You try doing that in a place that looks like a good one to jump down? My god, you actually say you need indicators to understand something as simple?
And why can't I jump down anywhere I want from the same height?
The wide majority are, and from what I've seen this rings true for alpha protocol too.
Again Oblivion has a wide open area where you can get lost. AP doesn't. In AP this feature thus is even more dumber though not by much.
Not that it doesn't deserve all the bashing it gets for having a quest-compass. AP I mean.
You mean a spell? That works at a very limited radius? And isn't a wallhack out of the blue that also shows you directions where enemies look?
Try harder. Like really harder.
No, it is, it's just relatively hard to do.
But in AP it's always easy to do.
Lets talk about a good game where you can do the same thing, on the first level of thief, you have an area with two balconies overlooking the first floor, on expert, there are 21 guards to a balcony, one pacing a roughly 20 foot path the other standing guard. To get knock out these two guards you must first knock the patrolling one out, not 10 feet away from the archer, and you can accomplish this without blowing your cover and alerting them. You can literally ram a blackjack into a guys head and let him fall 10 feet away from another guard without him hearing.
On a silent surface under the cover of darkness - yes. And on the first levels there are lots of that - carpets and shadows. But first you need to sneak up on him. There is no crouch-run button that makes guards magically deaf and they can perfectly hear you running at them and react just in time even if you run at them from 3m distance. I said running? Even sneaking is well heard at anything but carpet (like marble in case of first mission) by guards that are 10m(!) away.
So no, even though AI may act dumb at times in Thief it still rapes AP's primitive excuse for "stealth" in every hole. Where in a perfectly lit room, on a marble floor guards don't hear you.
BTW you can just avoid combat totally, by sneaking past the guards through silent surfaces and shadows. Something AP doesn't have at all.
But nice job checking out YouTube videos of Thief, maybe actually playing it will bring some incline to you. It has no indicators of where you can jump though - you need to think on it yourself.
Invisibility can be explained in any number of ways, from gaining access to a gadget
Yeah right. In that case quest-compass in Oblivion can be explained as spirits from parallel dimension guiding the hero to his target. Didn't you just go about how you like decent writing and plot just 10 minutes ago?
to learning a martial art form that emphasizes positioning the body so as to not get noticed.
In direct view? Jeez he must be positioning it in such way that light rays get reflected according to Fen-Shui or some shit making him invisible
Why? I thought decent writing and plot are enough for anything? And suddenly you want RPG. Besides AP isn't one.
And even in those genres that are known for good story, there are only a few where the plot makes any kind of sense. Mainly by lucas arts.
Please try going through wiki harder. Or I guess Legend Entertainment, Westwood and Access software don't count?
Good story should be indicative of an RPG, for without comradery or a good story, all your doing is clicking buttons on a device to make things happen. Which is a rather childish hobby to have.
Clicking buttons on the device is what you do 80% of time in AP. See we are finally coming to that conclusion!
Damn man I guess even Fallout is a game for kids because there is next to none writing at all. Games shouldn't be played, they should be 'read'.
I want to play good games too, I just accept that there is a middle ground between shit and excellent.
Really? Your post about how you don't care about everything being flawed in the game as long as it isn't writing and story - for which decent is being enough prove otherwise. Even though at the same time you want games to have retard helpers because thinking on your own is too hard and also don't even aware of games you should be knowing very well logically, instead defending a shooter where writing and plot take the least amount of time.
Don't be a hypocrite, please.
Unfortunately, your brain has not evolved beyond binary assessments has it?
See, you are just as ignorant as they are. If it was otherwise you'd knew that my scale has way more gray than that of most of posters in GRPGD which are only able to post about the current clone of kill.switch (and quite ironically hate real RPGs)
It's just that these copy-pasted console shooters that are clones of each other, never adding anything new to game genres, and only become worse with time are very low on it.