Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Alpha Protocol sucks massive Multi-Headed Dick

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,271
Location
Seattle, WA USA
MCA
Jaesun said:
MetalCraze said:
those 3.5 codexers that are real patriots and aren't some "just give me a decent writing, oh gawd who cares that the game sucks - look it has a decent text!"

Let's think about this for one moment shall we...

one more time for prosperity.
 
Joined
May 6, 2009
Messages
1,876,162
Location
Glass Fields, Ruins of Old Iran
Metalcraze said:
Again Oblivion has a wide open area where you can get lost. AP doesn't. In AP this feature thus is even more dumber though not by much.
Not that it doesn't deserve all the bashing it gets for having a quest-compass. AP I mean.

What about dumbed down "stealth" - whereas in Oblivion you still had to stay undetected - here some magic just makes you invisible while you -run- and make other noises (like killing enemies)

I wonder how many years it will take until skyway starts preaching about the great contributions Oblivion did for the rpg genre. It already got promoted from "total shit" to "at least it has X".
 
Joined
Aug 6, 2008
Messages
7,269
Finally, you say something logical. I've never really understood why skyway keeps coming back to a place he clearly has such disdain for. Maybe his life is just really, really boring.

He's a sweetheart on the strategy board.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Clockwork Knight said:
I wonder how many years it will take until skyway starts preaching about the great contributions Oblivion did for the rpg genre. It already got promoted from "total shit" to "at least it has X".
Actually this is pretty sad. I almost pity the poor Skyway.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,591
Location
Argentina
I finished the game.

I won't even dare to write a review about it (at least for now) because there are so many good and bad things about it that it would take lots of pages to write something analytical and unbiased. There are some games that are mediocre because they have zero good stuff and zero bad stuff. Other average ones have some good but some bad as well.

And then there are games that are mediocre because they have tons of really great things but times as many terrible blunders. AP is one of those.

I really don't know where to start. I would like to say C&C is awesome but the game is so goddamn easy that consequences don't matter shit, so that means choices don't either, so what's the purpose then?

I would also like to say that the dialogue is excellent because the writing is very good and the whole "speak according to the other guy's personality" is fresh and highly interesting; but it's got this stupid-ass attitude wheel that is very vague, gives too little time to analyze one's choice, and is subtitled in one-line segments.

I don't know. Really mixed feelings about it, though I'd actually say incredibly wasted potential. So much it's not a game that made me rage about its utter failure (Fallout 3, Dragon Age) or instantly dismiss out of sheer disinterest (Oblivion, Mass Effect). It's a game that made me feel really disappointed at the stuff that makes it a completely mediocre experience overall.



I'm sad, Codex. This could have been it.
 

CrimHead

Scholar
Joined
Jan 16, 2010
Messages
3,084
Grunker said:
Not to rain on your parade, but which part of the above isn't in Bloodines?

MetalCraze said:
sp_calbears_0456_kr.jpg
 

Wulfstand

Prophet
Joined
Jul 13, 2009
Messages
2,209
1eyedking said:

Well, I for one am enjoying it immensely. It's almost amazing how much I've changed my mind regarding the game since I've started it.
Too bad for the occasional framerate drops and the very few (happened to me only twice so far) but very annoying freeze-ups. I really hope they'll patch those slight annoyances soon.
 

relootz

Scholar
Joined
Sep 9, 2009
Messages
4,478
1eyedking said:
I'm sad, Codex. This could have been it.

This could be the motto of Obisidian Entertainment.

"It could have been a masterpiece"
 

alkeides

Arcane
Patron
Joined
Jan 2, 2010
Messages
4,836
I found many mechanics of the game deficient - not only the stealth and alarm system but the stupid system of only saving at checkpoints makes it apparent that it was dumbed down for the console market.

I didn't think the writing was that great either - Steven Heck is the most interesting character IMO, while the "attitude wheel" and Thorton's own responses rather limited and cliched, even within the limits of the setting. I think it's fairly obvious that the museum thing at Rome was to cause resentment against Muslims in Europe but all you can say during the conversation with the bad guys is how they're greedy assholes.

There were also a few unresolved plotlines, at least on my playthrough. Omen Deng doesn't appear anytime after the Taiwan arc besides a minor reference Thornton makes; Sis didn't appear in any of the encounters with G22 after the meeting with Albatross.

Another thing, which isn't unique to this game alone. Cutscenes taking place during or just after combat scenes don't take into consideration your actual combat moves. I was bashing up the old guy (can't remember his name ATM) and in the cutscene Thorton and the guy are in a shooting standoff. Fuck that, I could have killed him purely through melee.

Just curious, is it possible to rescue Mina in the final part?
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Clockwork Knight said:
Metalcraze said:
Again Oblivion has a wide open area where you can get lost. AP doesn't. In AP this feature thus is even more dumber though not by much.
Not that it doesn't deserve all the bashing it gets for having a quest-compass. AP I mean.

What about dumbed down "stealth" - whereas in Oblivion you still had to stay undetected - here some magic just makes you invisible while you -run- and make other noises (like killing enemies)

I wonder how many years it will take until skyway starts preaching about the great contributions Oblivion did for the rpg genre. It already got promoted from "total shit" to "at least it has X".

I get the impression it's a form of escalation. Everyone's numb to his repetitive non sequitury rambles about things that only exist in his head, so the only way he can get attention now is by going EVEN OBLIVION WAS BETTER WHAT'VE YOU GOT TO SAY TO THAT HUH? SKYWAY WINS
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,529
Location
Copenhagen
Jesus christ, someone give Skyway a Pretty Princess tag already.

@Crimhead: Did he maul me before or after the realization that an invissibility-spell, bad combat and everything else he wrote in relation to my post was also in Bloodlines?
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,591
Location
Argentina
alkeides said:
There were also a few unresolved plotlines, at least on my playthrough. Omen Deng doesn't appear anytime after the Taiwan arc besides a minor reference Thornton makes; Sis didn't appear in any of the encounters with G22 after the meeting with Albatross.
Funny that. I actually had a boss fight against Omen Deng, and had Sis helping me at a given time.

Just curious, is it possible to rescue Mina in the final part?
No idea about this. She got killed out of nowhere in the end of my game.

PS: Is it possible to get a handler other than Mina for the rest of the game after the "time to go rogue" incident? Or no handler at all?
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
1eyedking said:
Just curious, is it possible to rescue Mina in the final part?

It is. No idea which variable allowed me to do so: I've spared Scarlet (at which point she started to be my handler), had 10 points with Mina and slept with them both.
Perhaps you went straight for the objective when Leland showed up and told you that Mina was captured? Her location wasn't marked on the map; you had to pick one of the non-objective doors.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,939
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
alkeides said:
There were also a few unresolved plotlines, at least on my playthrough. Omen Deng doesn't appear anytime after the Taiwan arc besides a minor reference Thornton makes; Sis didn't appear in any of the encounters with G22 after the meeting with Albatross.
Spoiler post: Sis appeared in my game and saved thorton from execution in the AP building, she then assisted him in protecting Parker(as I convinced Parker to go turncoat).

Omen was slated to make an appearance but I never saw him(the mission objectives told me so), I think I missed the computer to call in his favor.(I was going to reload to check, but the checkpoint system will allow no such thing, and I can't decide if that is good or not).
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,939
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Donkey Balls said:
So how long is the game? 10 hours?
I'd say 20-40 depending on how many missions you do, how much you die, and how much time you spend reading dossiers and preparing for missions.
You do know that you can save checkpoints, right?
Yes, but afaik, you can only save the latest one meaning that if you accidentally go past a certain point that checkpoints and closes the "doors of we can't stream levels properly so you can't backtrack" there is nothing you can do about it besides replay the entire mission.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
1eyedking said:
Just curious, is it possible to rescue Mina in the final part?
No idea about this. She got killed out of nowhere in the end of my game.
yes, it's also possible for mina not to be involved in the final part at all, but having scarlet in her stead, which in turn prevents scarlet from killing leland, allowing you to arrest him.

PS: Is it possible to get a handler other than Mina for the rest of the game after the "time to go rogue" incident? Or no handler at all?
will have to try that.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
SuicideBunny said:
yes, it's also possible for mina not to be involved in the final part at all, but having scarlet in her stead, which in turn prevents scarlet from killing leland, allowing you to arrest him.

I had both Mina and Scarlet at the endgame. Scarlet helped me with covering Parker but did not appear at the final showdown with Leland. I killed him anyway.

(...)other handler than Mina?

You can switch Mina to Madison at one point, but I'm not sure does if it's permanent. The gameplay trailers have shown that Sie can be your handler too but I couldn't check since I turned her down.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
you can have albatross as your handler in a lot of missions if you befriend g22.
Monocause said:
I had both Mina and Scarlet at the endgame. Scarlet helped me with covering Parker but did not appear at the final showdown with Leland. I killed him anyway.
i had albatross as handler, a captured mina was used as bait, sis freed me from the med bay and helped cover parker, and when i chose not to execute leland, scarlet showed up shooting thorton to incapacitate him, revealed she was the assassin hired to kill sung, then mina, whom i freed earlier showed up behind her and i had the choice to either count on mina killing her or don't do anything. chose not to do anything and scarlet revealed that leland was also on her target list, executed him, and then disappeared.
it was pretty much the only plot twist in the whole game i didn't expect, although in retrospect her dossier does hint at the possibility.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
SuicideBunny said:
you can have albatross as your handler in a lot of missions if you befriend g22.
Monocause said:
I had both Mina and Scarlet at the endgame. Scarlet helped me with covering Parker but did not appear at the final showdown with Leland. I killed him anyway.
i had albatross as handler, a captured mina was used as bait, sis freed me from the med bay and helped cover parker, and when i chose not to execute leland, scarlet showed up shooting thorton to incapacitate him, revealed she was the assassin hired to kill sung, then mina, whom i freed earlier showed up behind her and i had the choice to either count on mina killing her or don't do anything. chose not to do anything and scarlet revealed that leland was also on her target list, executed him, and then disappeared.
it was pretty much the only plot twist in the whole game i didn't expect, although in retrospect her dossier does hint at the possibility.
Wow, that's quite a different one from mine.

I had SIE as handler, who promptly raped me at the start of the mission before she freed me from the med bay, I persuaded Marburg to betray Leland thanks to Marburg's file and impressions of me, I persuaded Parker into defecting to my side using his file secret, logic and revelation of Shaheed being alive, I ran into Scarlet who confessed being the assassin in Taipei and she helped me protect Parker, Mina was used as bait but I let her die due to Westridge revealing she ordered the missile strike and due to the possibility of Westridge or the evidence being lost if I go to rescue her, secured all the evidence behind Alpha Protocol and Halbech, defeated and left Westridge for the authorities, shot Leland through the head, had one last meeting with Marburg who gave me tidbits about what'll it be like after all this and we left on good terms, finally left the island on a boat with Scarlet
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
SuicideBunny said:

In my playthrough Scarlet admitted to being the assassin when I found her in the interrogation room. Possible reasons: a) maxed relationship b) slept with her, c)sent all the halbech data her way

A short endgame transcript:
Had Albatross as a handler, Sis freed me from the med bay. Convinced Parker to help me by informing him that both Shaheed and Surkov are alive and on my side. Killed Darcy. Never met or heard of Westridge during the whole mission, according to the end-game text he disappeared, never to resurface. Persuaded Marburg to step aside. Rescued Mina and enlisted Scarlet's help. Killed Leland and left on a boat with Mina.

Seems killing Leland is a popular choice. Did anyone spare him or join him?
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
The guy's a corporate asshat. You can't trust the justice system to give him what he's due.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom