MetalCraze
Arcane
Those game journalists who have played the game with developers describing shit to them don't know shit they are talking about! They just lie or are too dumb to write things properly! I know about AP more than devs themselves!Sannom said:It isn't my native language either, but yes, I do understand it fairly well. But for me, knowing that ammo is limited and that you have to reload weapons, "unlimited ammo" here means "unlimited magazine". A previewer wouldn't make the difference because "unlimited magazine" is silly, but I can think and see what the mechanic is really like.
But see there are mini-games. So skills don't matter because you still can bypass stuff but in a boring way. This is even worse than in Failout 3.But the difficulty of the mini-games is dependent on your skill-level AND the level of the lock/hack. True, it has never been stated this way, but when a preview says that some locks were bypassed completely by the skill, with no mini-game involved, I think it is pretty obvious that locks/hacks have a difficulty level.
A mod duhThat was also in Deus Ex though a mod.
Let me write it for you again.And I'm pretty sure that this cloak thing in AP is not passive, at least not in the early levels.
P-A-S-S-I-V-E.
It's written right there. But developers+journalists just lie we all know that blind fanboys know better.
They are also going for a "stealth" trope where if it's too hard for you to stay undetected you can just kill everyone in "half the time" (c)Clockwork Knight said:Unless they're going for the spy flick trope where guns never run out of ammo when intense action scenes are taking place