Huh? Did healing items become last-gen and unwanted when I wasn't looking?
Wyrmlord said:BioWare engine?
It's a common engine they use that was made by another developer.
Rosh said:Wyrmlord said:BioWare engine?
It's a common engine they use that was made by another developer.
Maybe I should clarify that: Engine handed to them by BioWare. Same with half of the design, by the looks.
That's not true. Obsidian licensed UE3 straight from Epic, no middlemen.Rosh said:Maybe I should clarify that: Engine handed to them by BioWare.
Hümmelgümpf said:That's not true. Obsidian licensed UE3 straight from Epic, no middlemen.
Rosh said:Hümmelgümpf said:That's not true. Obsidian licensed UE3 straight from Epic, no middlemen.
And then used BioWare's development libraries. Either that, or they spent a great amount of effort to clone the shit out of Mass Effect on their own, which would be just as sad.
Azrael the cat: There wasn't a profession field, so I had to make do. There, changed. Happy?
Anthony Davis said:It reminds me of those same jackholes who call Microsoft "M$", and I say that as a guy who lost MILLIONS in the internet war because of Microsoft's business practices.
Anthony Davis said:Wut?
The idea that Bioware would just give away libraries for other developers to use is completely ridiculous.
Are the similarities? Of course, they are both RPG/shooter/action games BOTH of which were made using unreal 3. They both have guns in them, they both have skills in them, people die in both of them, both of them have a story, hey wait...you know what other game was made with unreal and had the rest of these elements in them too? Deus Ex.
Oh...and Bioshock.
On a serious note, if your problem is with the genre, or with consoles, or if you think we just make crappy games, fine - but resorting to such wild, hyperbolic, and infantile statements only serve to lessen any credible argument or statement you would make.
It reminds me of those same jackholes who call Microsoft "M$", and I say that as a guy who lost MILLIONS in the internet war because of Microsoft's business practices.
Imbecile said:I'm increasingly getting the impression that some people decide whether or not they like a game based on gut feel,
and then go about validating that tirelessly, like some kind of Codex terminators.. Admittedly, we'd have much fewer entertaining threads without that mentality
MetalCraze said:I can't believe how many dumb morons are on the Codex now who consider a typical console shooter to be a "RPG" gameplay and minigames - perfect RPG "skills". Wonder how much time will it take before people will start to argue that Oblivion and its spinoff are good g.... OH!
Morgoth said:I can't believe how many dumb morons are on the Codex who consider Planescape Torment a typical RPG, when in truth it was only a point-and-click Adventure with RPG elements.
There would be no need to tweak it when the designers would give the whole thing a proper thought before. Also what`s up with those arrows which show the location of enemys behind walls... this beats even the retarded enemy radar from Fallout 3.Anthony Davis said:There is a very severe limit to the number of health kits you can carry and they don't heal you for full or maximum, and they don't heal you instantly.
Obviously things can change as we tweak the game.
Are you seriously saying you can't see the OBVIOUS similarities between ME and AP? This isn't a case of them both being "RPG"/shooter games. This is a case of them both being third person shooters partially (it happens). Both having the same "novel" dialogue system. Abreviated responses, with a "novel" wheel/button system. Only Obsidian added a timer. Nice. Same BioWare Cinematic Viewpoint(tm). Characters animated the same way when drawing weapons. Is there another way to animate weapon handling? I'm sure there are hundreds that aren't as obviously "inspired" by ME. Your aim aid zooms in just like in ME. I'll continue after a question: Are you still not seeing the similarities? There are shooter archetypes, and then there are ME archetypes, and you're pretty much using every ME archetype there is. Menus are largely the same. Skill sub menu especially. Skills are largely the same. Sure you need weapons there, maybe, but you couldn't think up anything else than stuff ME had, and you even added sub skills for weapons and other skills, just like ME. I'm sure there's a need to compromise, but no one plugged an idea to have a condensed weapon skill instead and other original skills? This is just the icing from the previews, who knows how many similarities there are in the finished product, or in the E3 previews.Anthony Davis said:Are the similarities? Of course, they are both RPG/shooter/action games BOTH of which were made using unreal 3. They both have guns in them, they both have skills in them, people die in both of them, both of them have a story, hey wait...you know what other game was made with unreal and had the rest of these elements in them too? Deus Ex.
The genre of shooters with RPG elements I'm not completely sold on, but it's an evolving(?) genre, so who can say what will happen. Consoles I have no problems with. Obsidian well, so far, you've just made crappy games. Albeit KoTOR II was more of a case of - Oh lawd, I wish they had done this and this and added this instead, where as NWN 2 was more like - WTF is this shit? I just gave you a half a dozen examples or so, trying to keep to a mature tone throughout. I hope there's not much hyperbole there.On a serious note, if your problem is with the genre, or with consoles, or if you think we just make crappy games, fine - but resorting to such wild, hyperbolic, and infantile statements only serve to lessen any credible argument or statement you would make.
BearBomber said:Morgoth said:I can't believe how many dumb morons are on the Codex who consider Planescape Torment a typical RPG, when in truth it was only a point-and-click Adventure with RPG elements.
Also true.
You're missing the point, yet again. Codex says AP looks like ME. Media says AP looks like ME. Anthony Davis denies similarities. That's the point. And yes, if it retains some of its ME influences, like gun addons, I'm going to be saddened.themadhatter114 said:So it looks like Mass Effect. Who cares? Was the look of Mass Effect what made it a bad game?
themadhatter114 said:There was nothing wrong with the actual Mass Effect dialogue system. It was really no different than any other. Claiming that it's actually cool and innovative is annoying, but the system in and of itself was fine. Alpha Protocol's system might be worse because of the timer and the stance system, but that doesn't make it like Mass Effect.