poocolator
Erudite
[Insert 'bluff' comment here]
kris said:First video I seen of the game and my earlier enthuiasm have died. It really do look like a game you just kill your way through. Many other details like how you are in a big firefight outside that building, but when you enter most of the ones inside seems totally oblivious to that firefight having happened. It had the "RPG" skills "kill" and "kill".
catfood said:I tried to watch the video but I couldn't because all those stupid arrows, cubes, square, circles all sorts of geometrical objects colored in all the colors of the rainbow, inane messages like "PRES X BUTAN TO JUMP HEAR", health bars, and other such garbage kept popping up on the screen. Shit, it was worse than a IE window after visiting porn and warez sites.
thesheeep said:kris said:First video I seen of the game and my earlier enthuiasm have died. It really do look like a game you just kill your way through. Many other details like how you are in a big firefight outside that building, but when you enter most of the ones inside seems totally oblivious to that firefight having happened. It had the "RPG" skills "kill" and "kill".
Errrh.... wasn't that an E3 presentation?
Do you really think anyone would show anything that is not mainly combat there?
Just saying that this video is probably not representative for the whole game
circ said:I don't want to be reminded of ME in that too.
SimpleComplexity said:"Oh luk im low on health, im gunna press button for health kit hyuk hyuk"
Oh, my! Non-lethal takedowns! Yet that is far more time-consuming and comparatively worthless to just going in guns blazing. Why spend a couple of minutes sneaking around enemies when you can just kill them in a couple of seconds?
The same can be said about almost any game that offers both stealthy and commando approach, including Fallout, Arcanum, Torment and Bloodlines. Deus Ex is pretty much the only exception I'm aware of, and once you max out the Rifles skill, even it can be played as a corridor shooter. Double standards?Rosh said:Oh, my! Non-lethal takedowns! Yet that is far more time-consuming and comparatively worthless to just going in guns blazing. Why spend a couple of minutes sneaking around enemies when you can just kill them in a couple of seconds?
Clockwork Knight said:
...Rosh said:From all the displays so far, Deus Ex appears to be an improvement in that regard. In Mass Effect Solid, it doesn't look like a default option but instead something you need to tailor your character towards. That kind of limits the amount of ability to avoid killing...for whatever reason avoiding killing might have in this game.
Hümmelgümpf said:The same can be said about almost any game that offers both stealthy and commando approach, including Fallout, Arcanum, Torment and Bloodlines.
Deus Ex is pretty much the only exception I'm aware of, and once you max out the Rifles skill, even it can be played as a corridor shooter. Double standards?
Hümmelgümpf said:Are you complaining about Alpha Protocol requiring the player to invest skill points into stealth/hacking/lockpicking in order to be good at it? :headdesk:
There was a significant difference? You sneak up on a guy and hit him with a sword/arrow/dagger -> he dies. You sneak up on a guy and hit him with a blackjack -> he is knocked out.Rosh said:I counter with Thief, where the difference between lethal and non-lethal takedowns was handled excellently.
I'm at a loss of words. I really am.With Alpha Protocol, you have to put points into a skill in order to make the undercover NSF agents like Paul happy. Therefore the gameplay would be railroaded into being one or the other, not whichever might be needed for the situation, and so there would be little player choice. Skills determining gameplay decisions like this is a little weak, almost like Mass Effect's dialog railroading.
There's no choice and consequences, unless you count the choice of where to put the skill points.
Hümmelgümpf said:There was a significant difference? You sneak up on a guy and hit him with a sword/arrow/dagger -> he dies. You sneak up on a guy and hit him with a blackjack -> he is knocked out.Rosh said:I counter with Thief, where the difference between lethal and non-lethal takedowns was handled excellently.
I'm at a loss of words. I really am.There's no choice and consequences, unless you count the choice of where to put the skill points.
Explain what you liked about how Thief handled killing/knocking people out.Rosh said:I'm at a loss of words. I really am.
Do some research before you start bitching. There are tranquilizer rounds for firearms in Alpha Protocol.To a non-stealthy character there would have been no way to make Paul or the NSF happy. Your choice and consequences would have been railroaded just like the dialog in Mass Effect. But that's okay. According to Obsidian, there will be a path for the stealthy guy and a path for the guns blazing kind of guy.
That way Paul won't be angry if you kill the terrorists in corridor B.
Convenient, eh?
Hümmelgümpf said:Explain what you liked about how Thief handled killing/knocking people out.
Do some research before you start bitching. There are tranquilizer rounds for firearms in Alpha Protocol.
Fair enough, I suppose. It's more of an AI problem, though, and it's something I'd like to see improved too.Rosh said:What, aside from the whole noise and leaving a mess difference? One would leave a static spot to alert the other patrols, the other would keep the guards completely unaware.
Hümmelgümpf said:Fair enough, I suppose. It's more of an AI problem, though, and it's something I'd like to see improved too.
BioWare engine?Rosh said:Hümmelgümpf said:Fair enough, I suppose. It's more of an AI problem, though, and it's something I'd like to see improved too.
AI, in a BioWare engine? You're kidding, right? :D
Your point? Fallout wasn`t a perfect game, everytime you used a stim pack it should cost you some AP for each, when going into the inventory you could use it without limitations. My guess is that this was overseen by the designers while in AP they intentionally want to make it that easy. Of course it all depends on how much of these medi packs you`ll have, by the look of it probably it`ll cost 100$ or so and your budget will be 50k$. I`d also prefer it if the health regeneration is slower. Untill then -> FOTY award.Clockwork Knight said:SimpleComplexity said:"Oh luk im low on health, im gunna press button for health kit hyuk hyuk"?