kris
Arcane
Anthony Davis said:Obviously things can change as we tweak the game.
About how much of the game is combat?
Anthony Davis said:Obviously things can change as we tweak the game.
themadhatter114 said:So it looks like Mass Effect. Who cares? Was the look of Mass Effect what made it a bad game?
Hey, are there going to be hundreds of crappy guns and a terrible inventory screen? Is there going to be this really horrible vehicle that you drive around barren planets? Is the game going to include inane quests like "Hey Mike Thorton can you negotiate peace between this religious civilian guy and the police officer who wants him to move off the street?" "Can you resolve a dispute between this retired General and his whore?"
My goodness if you're complaining because the dialogue system is similar and because the skill screen looks the same you need to get a life. There was nothing wrong with the actual Mass Effect dialogue system. It was really no different than any other. Claiming that it's actually cool and innovative is annoying, but the system in and of itself was fine. Alpha Protocol's system might be worse because of the timer and the stance system, but that doesn't make it like Mass Effect.
The game itself was in production well before Mass Effect was released. They both use UE3 and they're both 3rd person RPG/shooters. Most of the other elements that they'll have in common will be shit that they have in common with just about any other RPG. Oh my gosh Thorton uses guns and so did Shepard! It's the same fucking game!
made said:LOL What's with the nerd glasses? I haven't really been followig this game; tell me you can customize the protagonist's appearance?
x 300janjetina said:[...] dumbfucks with severely damaged Wernicke's area, unable to comprehend written language (and incidentally, form logical conclusions, since logic, reasoning, mathematical ability and written language comprehension are all situated in Wernicke's area of the brain) [...]themadhatter114 said:troll-stuff
janjetina said:themadhatter114 said:So it looks like Mass Effect. Who cares? Was the look of Mass Effect what made it a bad game?
Hey, are there going to be hundreds of crappy guns and a terrible inventory screen? Is there going to be this really horrible vehicle that you drive around barren planets? Is the game going to include inane quests like "Hey Mike Thorton can you negotiate peace between this religious civilian guy and the police officer who wants him to move off the street?" "Can you resolve a dispute between this retired General and his whore?"
My goodness if you're complaining because the dialogue system is similar and because the skill screen looks the same you need to get a life. There was nothing wrong with the actual Mass Effect dialogue system. It was really no different than any other. Claiming that it's actually cool and innovative is annoying, but the system in and of itself was fine. Alpha Protocol's system might be worse because of the timer and the stance system, but that doesn't make it like Mass Effect.
The game itself was in production well before Mass Effect was released. They both use UE3 and they're both 3rd person RPG/shooters. Most of the other elements that they'll have in common will be shit that they have in common with just about any other RPG. Oh my gosh Thorton uses guns and so did Shepard! It's the same fucking game!
Why don't you take Morgoth's hand in marriage and live happily ever after on the ESF forum, where you belong? Ass Effect / Protocol dialogue system was designed for dumbfucks with severely damaged Wernicke's area, unable to comprehend written language (and incidentally, form logical conclusions, since logic, reasoning, mathematical ability and written language comprehension are all situated in Wernicke's area of the brain). The dialogue system sucks Ass, and it's irrelevant whether it's for an Effect or according to Protocol.
There is nothing wrong with cloning good games, but cloning abominations such as Ass Effect, that failed at combat, failed at character system, failed at user interface, failed at dialogue system and failed at quest design is beyond comprehension.
themadhatter114 said:Like I said, what evidence is there that they are cloning the quest design, which was probably the worst part about Mass Effect?
The dialogue system, like I said, was fine. Occasionally you'd get a line you didn't expect, but even when everything is spelled out dumb writers would occasionally give you a line that could be taken more than one way.
Designing the damn thing was a major waste of time, though, and hyping it even more ridiculous.
I don't think it's unlikely that two different companies, when designing a game for a console, would have the bright idea of having dialogue where you don't really know what your character is going to say.
Mass Effect was probably just ripping off the snarky/nice system from the Bard's Tale remake, anyway, which annoyed you intentionally.
The combat and character system in Mass Effect were decent, I thought.
I just thought it was stupid that you'd have a character with terrible aiming and abilities even though he starts off with a high military rank and is supposedly the best humanity has to offer from the very beginning.
Other than the terrible inventory system, I can think of little else that was problematic with the user interface in Mass Effect. Perhaps the PC version sucked; I just rented it for the 360.
If Mass Effect was so absolutely terrible in every way it's hard to imagine that any of you even played it. You probably bought it and played through it 100 times and now you're just thinking back about how terrible it was.
Get over it.
themadhatter114 said:The combat and character system in Mass Effect were decent, I thought. I just thought it was stupid that you'd have a character with terrible aiming and abilities even though he starts off with a high military rank and is supposedly the best humanity has to offer from the very beginning.
Dark_Paladin_Anti_Hero said:I agree with Rosh that a SS2 type system would have worked better, even though tutorials suck. While we're in the realm of what could have been... Instead of plopping you down as a war hero, they should have deleted all the mindless planetary side quests and instead have you start as a nobody and rise up in the ranks until you work your way up to getting the Normandy and going on the main quest.
Rosh said:themadhatter114 said:Like I said, what evidence is there that they are cloning the quest design, which was probably the worst part about Mass Effect?
Really? I thought it was a shitty CRPG and shitty shooter wrapped into one, pretentious at both while offering sub-standard gameplay in both. Judging from the shitty shooter action and lobotomized dialog system presented thus far...
The dialogue system, like I said, was fine. Occasionally you'd get a line you didn't expect, but even when everything is spelled out dumb writers would occasionally give you a line that could be taken more than one way.
Are you on crack? That dialogue system was horrible. It led to limited responses as the responses desired were most often based upon direction.
Now with the "stances" idiocy, the responses are even more banal. "Oh, gee, I don't want to piss them off. I guess I shouldn't push the 'Smartass' button. Back to mashing the 'smile, nod, and kiss ass' button." I guess depth in dialog will now consist of changing around the buttons to make sure the player is still awake.
Designing the damn thing was a major waste of time, though, and hyping it even more ridiculous.
Fine = waste of time? The progressive descriptions of yours, regarding the dialog, is quite illuminating. It shows that with more and more effort being put towards thought, even you can start to make comparisons and formulate a few complex thought structures.
I don't think it's unlikely that two different companies, when designing a game for a console, would have the bright idea of having dialogue where you don't really know what your character is going to say.
Yeah, but when you put Obsidian's work alongside BioWare's, there's far too many consistencies to for any "unlikely"s to really be considered. BioWare's been wet nursing Obsidian for how long? And suddenly we're supposed to believe it's going to stop?
Mass Effect was probably just ripping off the snarky/nice system from the Bard's Tale remake, anyway, which annoyed you intentionally.
Yet you say the dialog system was fine.
The combat and character system in Mass Effect were decent, I thought.
You obviously haven't played anything good or, in deference to you, merely decent.
I just thought it was stupid that you'd have a character with terrible aiming and abilities even though he starts off with a high military rank and is supposedly the best humanity has to offer from the very beginning.
Wow, even you are capable of spotting bad design.
Who would have thought?
I also thought it rather amusing that they have no background information, basic knowledge of the star system, or even really of where they were stationed last.
I guess a minor Cadet School sequence to determine your starting skills and fill in some background information about the universe so you didn't come across as a total amnesiac, a nod to System Shock 2, would have been too much class to expect from BioWare.
KoTOR was a great game, despite some of my technical grumbles about the engine. That, I will admit. The characters, the background, and the design for the most part was decent to me, and it stands among the better of Star Wars titles. The light/dark decisions were along the setting lore, and the game had a bit of depth in terms of setting to answer a few of the possible backgrounds of the peoples, even if the combat was the biggest load of shit this side of Mass Effect. The sequel was simply a shortened munchkinfest of pointless equipment upgrades through a similarly munchkinfest character power system. After a while, even on the hardest difficulty through my first playthrough, combat got so predictable and easy.
BioWare and others just haven't been trying lately.
Other than the terrible inventory system, I can think of little else that was problematic with the user interface in Mass Effect. Perhaps the PC version sucked; I just rented it for the 360.
The Frogger Mini-Game, for one.
If Mass Effect was so absolutely terrible in every way it's hard to imagine that any of you even played it. You probably bought it and played through it 100 times and now you're just thinking back about how terrible it was.
I said three times, to give it a chance by thoroughly exploring several aspects of the game. By far, the most rewarding was very similar to the "EXTREME!" Let's Play thread in RPG Discussion.
Get over it.
You like shit. Get over it.
themadhatter114 said:Bullshit. Name one thing that's the same between the two games that's so out of the ordinary that there's little chance it could be a coincidence.
Yes, do you understand what 'fine' means? It means that it's adequate and nothing to endlessly bitch about even if it is moderately annoying at times. And my point stands. There's nothing unusual about a system where you don't actually know precisely what your character is going to say. It's moderately annoying at times, but pretending that Bioware came up with it and Obsidian stole it from them is retarded.
The combat and character system in Mass Effect were decent, I thought.
You obviously haven't played anything good or, in deference to you, merely decent.
You obviously are a moron.
And get rid of the sidequests entirely, and do several or all the missions for the Admirals before you even get noticed by the Council. Regardless, in Alpha Protocol you start off competent, which fits with the character, and I'm not expecting that there are retarded sidequests where some hooker asks a government agent to help her appease her client who's fallen in love with her.
Decent characters + decent background + decent design + shit combat = great game, but Mass Effect = less than decent. You are a moron.
I'm sure if you played through it three times it was at worst an adequate experience. If you play through a game that you hate three times and you're not getting paid for it, you're a moron.
You won't stop playing shit. I'd rather enjoy it.
Rosh said:themadhatter114 said:Bullshit. Name one thing that's the same between the two games that's so out of the ordinary that there's little chance it could be a coincidence.
The 40+ thread at Penny Arcade, the numerous other sites with people similarly pointing out the...similarities.
I could go on, but it seems like only you and Obsidian both have difficulty spotting the similarities, a number of which already listed in this thread, yet you're too stupid to really notice them.
Yes, do you understand what 'fine' means? It means that it's adequate and nothing to endlessly bitch about even if it is moderately annoying at times. And my point stands. There's nothing unusual about a system where you don't actually know precisely what your character is going to say. It's moderately annoying at times, but pretending that Bioware came up with it and Obsidian stole it from them is retarded.
Oh, no, it has "stances"! It's completely different than the directional dialog formula of Ass Effect!
The combat and character system in Mass Effect were decent, I thought.
You obviously haven't played anything good or, in deference to you, merely decent.
You obviously are a moron.
I'm not the one who can play shit and like it.
And get rid of the sidequests entirely, and do several or all the missions for the Admirals before you even get noticed by the Council. Regardless, in Alpha Protocol you start off competent, which fits with the character, and I'm not expecting that there are retarded sidequests where some hooker asks a government agent to help her appease her client who's fallen in love with her.
Nope, instead we have loads of spy thriller cliches to work with!
Decent characters + decent background + decent design + shit combat = great game, but Mass Effect = less than decent. You are a moron.
Exactly what from Alpha Protocol promises to be decent? I haven't seen that yet from Obsidian in the years they have been stringing along what remains of their reputation.
I'm sure if you played through it three times it was at worst an adequate experience. If you play through a game that you hate three times and you're not getting paid for it, you're a moron.
As I said before, but you're too stupid to understand, I have a background in game design. Since I already paid for the thing, I might as well see exactly the extent of BioWare's latest attempt at relevance in the genre.
It didn't take me three playrthroughs to see that it was shit. I could tell it was shit from the start, but I was going to see what BioWare might have attempted. This is in regards to both the attempt to be a shooter, as well as the supposed CRPG gameplay.
On the other hand, I'm sure you'd open into the "Waaah, you didn't give it a chance! You didn't play through the game enough to make a good judgment." if I stated that I couldn't play through Mass Effect a single time. I almost didn't make it through a first time, but I stuck it out because of the professional in me. I wanted to take a critical look at the design by seeing what extent BioWare provided for choice and consequences in both a noble side as well as an "EXTREME!" side, along with one that made seemingly ambiguous choices. The merciless executioner style was the most fun, while the ambiguous path would lead to comedy similar to listening to Three Dog's reports in Fallout 3 as a villain that did occasionally good deeds depending upon the circumstances.
"You won't believe what that fucking Defiler is up to...blah, blah, blah...good job, 101!"
You won't stop playing shit. I'd rather enjoy it.
I've long stopped playing Mass Effect. I'd rather play better games, but the industry just isn't interested in them much anymore. Not even Obsidian.
themadhatter114 said:And I'm sure that they're not 99% superficial. "What, an RPG with guns!"
You actually listed that one. Because apparently you think that Obsidian stole from Bioware the idea of making a 3rd person action RPG with guns.
And the directional dialog formula was such an innovation and so different from A Bard's Tale and so different from traditional dialog systems that Obsidian just had to copy it and couldn't come up with a moderately annoying system on their own.
I'm not the one who can play shit and like it.
Yes, you just play shit that you don't like.
Oh shit, a few spy thriller cliches in a spy game!
I'm sure that it will have decent character + decent background + decent design + shit combat, and thus will be a great game.
I don't give a fuck if people give games a chance. I'll play a demo or read an in-depth review, and I do something novel: I don't buy the fucking game. I downloaded the demo for that other 3rd person action-RPG using UE3, Too Human, and it was fucking terrible, so I didn't buy it. The wonders of the free market system where we have the option of voting with our wallets, and yet you just buy up shit and then play it three times to justify your wasted expense. You might as well just pay $40 bucks for an actual pile of shit and then eat it just because you paid for it. And that way you'll encourage more people to sell you piles of shit.
I don't have to get butthurt about games that I bought knowing that I wouldn't like them, because I don't buy them. You should try it, unless you value bitching more than you value playing good games, which is a valid economic decision if you feel that you have to pay for Mass Effect in order to get the pleasure of having complete knowledge to enable your incessant bitching.
I've long stopped playing Mass Effect. I'd rather play better games, but the industry just isn't interested in them much anymore. Not even Obsidian.
And you'll probably buy it, anyway. And if not that, you'll buy another shitty game. To enhance your bitching.
Lurkar said:I'm confused, are we angry at Mass Effect, Alpha Protocol, or both?
Volourn said:The fact that you believe that KOTOR is a great game let alone better than ME is beyond retarded, and pretty nullifies anything you have ever written. Then again, you are a moron so your opinion on KOTOR is just icing on the case. Outside of a couple of BIO games I haven't played, and SOU, KOTOR is BIO's worse. And, you fuckin' think it's great? WTF?
ME does everything KOTOR does but better. Better combat, better graphics, better music, better universe, better role-playing, better characters, better story, better writing, better, better, better.
Seriously, are you on fuckin' crack? Espicially since all you did was bash KOTOR before? LMAO
R00fles!
I wince at your retort. Better, smoother combat I'll agree with. That doesn't make it good what with such an incompetent party.Volourn said:ME does everything KOTOR does but better. Better combat, better graphics, better music, better universe, better role-playing, better characters, better story, better writing, better, better, better.
Volourn said:Rosh: Just the fact you are actually defending a BIo game and claiming it is 'great' amuses me to no end. That's hilarious!