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Am I naive to think AP will succeed?

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
JarlFrank is right. I will avoid this AP at all costs. Thanx for the topic.
CodexDevil.gif
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"CF is right. Tell me one occasion where Bioware did something risky. Risky as in making a game that is *different* from their other games. They're all really similar, and the basic story structure is the same in each of them. You also got recycling of characters."

CF is wrong. But, yeah, MDK2 is EXACTLY like BG2. EXACTLY.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Volourn said:
"CF is right. Tell me one occasion where Bioware did something risky. Risky as in making a game that is *different* from their other games. They're all really similar, and the basic story structure is the same in each of them. You also got recycling of characters."

CF is wrong. But, yeah, MDK2 is EXACTLY like BG2. EXACTLY.
Well, it's a sequel, isn't it? Bioware is so totally Shiny Entertainment Junior. Fucking embarassing.

Also, I do hope you know MDK2 was done a year before they did Baldur's Gate 1.
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,545
Volourn said:
CF is wrong. But, yeah, MDK2 is EXACTLY like BG2. EXACTLY.

Whoa, now that's what I call pulling an argument out of one's ass
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
It's still not a fair argument.

By those standards, just about EVERY RPG ever made falls into the no-risk line. They all have the same basic story, just about the same basic characteristics, similar archetypes for characters...

We're being duped!
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
SerratedBiz said:
It's still not a fair argument.

By those standards, just about EVERY RPG ever made falls into the no-risk line. They all have the same basic story, just about the same basic characteristics, similar archetypes for characters...

We're being duped!

Simply idiotic.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Also, I do hope you know MDK2 was done a year before they did Baldur's Gate 1."

AWESOME. BG1 copied MDK2, and is EXACTLY the same.

But, yeah, BG wasn't a risk because it was D&D.. if we ignore the fact that Interplay's previous try at D&D bombed big time. HAHAHAHA!
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
I wouldn't say BG1 wasn't a risk. It was something sorta new at the time and became a friggin' hit, probably their most popular and financialy succesful creation at the time - and thus the formula originated.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
BG2 copied BG1
NWN copied BG2
KotOR copied NWN
JE copied KotOR
ME copied JE
DA copies ME

but none of them are a copy of MDK2 which came out before them - Bioware games are different.

PrzeSzkoda said:
I wouldn't say BG1 wasn't a risk. It was something sorta new at the time and became a friggin' hit, probably their most popular and financialy succesful creation at the time - and thus the formula originated.

It wasn't a risk. It was a typical dungeon crawler - something that was very common and successful back in 90. At some points it was like Diablo with very popular DnD and party.

And I still don't understand why people say that it ressurected RPG genre or something. It was a generic dungeon crawl with boring story at best.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"BG2 copied BG1
NWN copied BG2
KotOR copied NWN
JE copied KotOR
ME copied JE
DA copies ME"

Wrong. But, yeah, NWN was exactly like BG2. JE was exactly like KOTOR? Are you retarded? ME is exactly like JE?

Some people are retarded.




I"t wasn't a risk. It was a typical dungeon crawler - something that was very common and successful back in 90."

Most dungeon crawls fail.


" At some points it was like Diablo"

Outside of fantasy and stats, it had very little in common with Diablo. No more than PST, TOEE, or PST did.

" with very popular DnD and party."

yeah. that power DnD must explain why TOEE, POR2, DTU, EOTB series, IWD series, and more were alla s successful as BG series was. In fcat, some of those bombed.

But, yeah, DnD = insta sales. NOT!



P.S. And, once again, considering how miserable of a failure that Interplay's previous DnD game was, BG was most assuredly a risk espicially in the hands of a pretty unknown company like BIo was..
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Volourn said:
Some people are retarded.

Hey - you are right - probably that's the reason why they read "exactly" instead of "copied".


Most dungeon crawls fail.
Not pop-DnD about Sword Coast with generic elves and dwarves and saving the world.

Outside of fantasy and stats, it had very little in common with Diablo. No more than PST, TOEE, or PST did.
Well corridors full of respawning skeletons under the Candlekeep say otherwise.

yeah. that power DnD must explain why TOEE, POR2, DTU, EOTB series, IWD series, and more were alla s successful as BG series was. In fcat, some of those bombed.
And some not. Not all shitty games turn out to be successful either.

As for f.e. ToEE it was more successful than BG1. But as for "BG series" they were successful mostly thanks to BG2 which was a jRPG about Sword Coast.

P.S. And, once again, considering how miserable of a failure that Interplay's previous DnD game was, BG was most assuredly a risk espicially in the hands of a pretty unknown company like BIo was..
BG had everything that would touch an average gamer - the Sword Coast that had every LotR race you can even dream of, cool graphics, lots of monsters to hack and slash, quite a number of copy-pasta territories that you could explore only to find more monsters to hack and slash, a plotline about a simple guy learning that he in fact possesses super-powahs and in the end saves the world.
Right down to shit like
"Luke... I'm your brother!
NOOOOO!! NO IT CAN'T BE!!!
Look into your heart you know it's true"


Yep, Interplay really dodged a bullet there.
 

bonch

Educated
Joined
Jan 28, 2007
Messages
82
Those screenshots are disappointing. I'm very tired of yellow and black. I don't know how that ever became a popular color scheme or why it continues.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Xor said:
SerratedBiz said:
It's still not a fair argument.

By those standards, just about EVERY RPG ever made falls into the no-risk line. They all have the same basic story, just about the same basic characteristics, similar archetypes for characters...

We're being duped!

Simply idiotic.

j00 r dumB!

:?:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"As for f.e. ToEE it was more successful than BG1"

L0LZ
 

Hümmelgümpf

Arbiter
Joined
Jun 17, 2007
Messages
2,949
Location
St. Petersburg, Russia
bonch said:
Those screenshots are disappointing. I'm very tired of yellow and black. I don't know how that ever became a popular color scheme or why it continues.
There are more colors than that in the game. Rome is green, Moscow is blue, Hong Kong is red.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
skyway said:
BG2 copied BG1
What a shocker that a sequel expanded and improved on an original. It hasn't been done ever before or even since. What where you expecting? A football sim?

NWN copied BG2
KotOR copied NWN
JE copied KotOR
ME copied JE
DA copies ME

You should have your head checked. Seriously.

And I still don't understand why people say that it ressurected RPG genre or something. It was a generic dungeon crawl with boring story at best.

BG story is extremely well-written, paced and executed with quests and story having actual closure. Unlike the nonsensical idiocy of games like KOTOR 2.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Volourn said:
"Also, I do hope you know MDK2 was done a year before they did Baldur's Gate 1."

AWESOME. BG1 copied MDK2, and is EXACTLY the same.

But, yeah, BG wasn't a risk because it was D&D.. if we ignore the fact that Interplay's previous try at D&D bombed big time. HAHAHAHA!
Valerie, you adorable shoe bomber! Allow me to break things down for you, just in case someone already didn't.

First there was Shattered Steel and MDK2. Then there was Baldur's Gate. BG became Bioware's biggest hit. The two fake doctors looked at what <s>they</s> their employees had accomplished. Bioware followed it up with BG2. Et fucking cetera. Why the fuck am I even bothering trying to explain something so fucking simple to someone so fucking retarded? Jesus fuck!
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
The Feral Kid said:
BG story is extremely well-written, paced and executed with quests and story having actual closure. Unlike the nonsensical idiocy of games like KOTOR 2.
Quoted for insanity.
 

The Feral Kid

Prophet
Joined
May 30, 2007
Messages
1,189
Andyman Messiah said:
The Feral Kid said:
BG story is extremely well-written, paced and executed with quests and story having actual closure. Unlike the nonsensical idiocy of games like KOTOR 2.
Quoted for insanity.

Yeah yeah. It's obvious you have a thing about unfinished nonsensical storylines with tons of filler dialogues that lead nowhere, dull NPCs, and underdeveloped villains like Darth Clownius. It reflects what's going on inside your dense and confused skull.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
The Feral Kid said:
Andyman Messiah said:
The Feral Kid said:
BG story is extremely well-written, paced and executed with quests and story having actual closure. Unlike the nonsensical idiocy of games like KOTOR 2.
Quoted for insanity.

Yeah yeah. It's obvious you have a thing about unfinished nonsensical storylines with tons of filler dialogues that lead nowhere, dull NPCs, and underdeveloped villains like Darth Clownius. It reflects what's going on inside your dense and confused skull.
Ferald Kid? Would you wipe... if I asked you to wipe?
 

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