5 phoenix feather at day 73 seems to me like a lot
3 or 4 are granted in a specific map (phoenix something?) I got the tip from the uber useful 4chan hyperlink you can find on each in-game item. Damn, that's an incredibly smart and useful feature, for such a complex game, I like it a lot! One I got from an event (treasure falls from the sky or something?) it actually fell in the middle of my pear trees, so I had to scramble an improvised location, which is were I placed the other ones when I went to the phoenix thingy for a guaranteed spawn of 2 phoenixwood, the feathers were just an added bonus, I lack any earth cultivator atm. I arranged them there just because it was a sub-par patch of spirit soil, dunno if it raises the Qi inside a floored room but why not? The other 3 chambers I built around a huge Ginkgo, afaik there should be no problem if metal and water get a bit of additional wood Qi and for fire it's a no brainer.
I personally don't use the one click favour mod but if you do, you can easily snipe the best recruits from the 4 starting locations, in this particular start I only had 3 disciples and an advanced law. I rolled the other two to be good at Fire and Metal respectively, and I rolled untill the would-be fire guy had high luck. Reason: metal is easy to GC, fire with high luck nets you an earth flux about 66% of time you adventure in gemspring cave (again, 4chan integrated tooltip). For recruits you want good farmers, a medic/cook and everyone with high Per+Con (mebbe, Per is definitely the most imortant but I still haven't figured out Con inside the equation) AND a star or two in crafting. Those last type of recruits can reach 55-60 levels of crafting skill and net you +3 level items consistently (discovered at random, during one of my starts I had a level 60 crafter from the beginning). Those you can use to trade with other sects, the merchant will always pay more tho. I also insta start a 200 block field of cotton, which I use to craft fabrics to raise crafting skill and as exchange good with the merchant. If you manage 2-3 decent farmers and 2 mediocre crafters, you can easily have a thousand or so for when it first arrives and about 12k fabrics on average between its visits. Good crafters are much rarer and I usually filter them out once I have taken a city or two, using the halls for recruitment is definitely faster...
Between that much cash and knowing the favourites of each elder (Immediately gift them 1 SS each at the beginning, so when you do your first tour of the various location you can ask everyone about their favs), you hit a chain reaction of sort, since many leaders favour really lousy items (bracelets, dice, clothing. Material and quality doesn't matter) you can open up them for trade early on and buy whatever the other leader favour. At that point, you just need to check from time to time for what they have on sale, this is another thing I haven't fully figured out. I swear I check their trade options, check again in the evening and sometimes you see a few new items spawning, in this game for example I found 2 Bear Demon furs, one of the fang things that increase artifact damage and a plethora of rare resources (W. flux, the other pill that gives you 500 lifespan +10% attributes).
As for what I feed her, iirc in total it was 15 Red Ginseng & Ganoderma, 2 earth flux, 1 wicked flux, the 500 years pill I cannot name atm and a purple junk pill. Then, right before starting, I also gave her a Qi regen pill, a forming pill an earthly pill (I had bought those for each attribute but after the F.pill both Per and Int were maxed), a tranquillity leaf and a spirit stone. I tried finding a spirit crystal but had no luck, you can realibly find the in Mt Rue, from the riverbanks plains. Obviously, during the breakthrough itself, I got my first elf ever and inside one of the lootboxes I found 10 spirit crystals -_- (edit: Also gave her a Bane Pill, 60 lifespan for a +10% to all attributes.)
That's the gist of it, if you have any specific questions, do ask!
Edit: need some guidance bros, next one I'd like to GC is my Thousand Artifacts gal (Winter--->Wood right?), does someone know if there's a weather spell I can learn
rait nao to help with that? I really have no idea which weather affects which. Also, I've read that the miracle Derivative Calculation can unlock new laws, although it costs lifespan. My first GC is sorta of a throwaway anyway and has centuries to live due to the gud potion, should I learn it immediately and start spamming it or is it a bit too early? I have no idea what kind of events it generates and if said events would obliterate my greenish cultivators...
Sorry for the inane questions, but I'm trying to avoid the wiki, too many spoilers.
Edit 2:
Niggerino Am I doing this right?