Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,458
100 social inner with ++ talent, and not forgetting to actually ask about mysteries. On the other hand reaching day 500 without opening secret stash in ruins of original sect is an achievement by itself. Especially when you start as single character with broken meridians.You need a 80+ social inner and enough hate toward yourself to stomach the social minigame.
Yea that shows. This game has BAD influences from mobile games. You paid money, now you click click click to exploit resources. And the game isn't trying to simulate much. Which is one reason why combat skills are not growing, and why when you get a 2 year cat, it will not become grown up cat at 3rd year and instead if you transform the cat, you get 22 year old cat woman with stats as if you transformed 1 year old cat. And no it doesn't grow up.- both leads worked for 5 years on mobile games and hated doing shit games. They played rimworld and loved it and wanted to make their own rimworld but with chinese fantsy. They both quit their company and started working out of small two bedroom flat dai in and day out barely walking out to conserve money
But there are further problems caused by not simulating dynamic of 12 sects on that map.
Yup, capitalistic society glorifies profit and allow release of nearly anything as commercial product.- third member joined along the way while making ACS1
- game was released in poor state and early access when at the time chinese didn't know waht EA was.
And now we are in completely predictable phase number 2. Where people gets money and without any experience how to manage larger team, they are trying to run commercial company.- they hit 90+ rating on steam (over positive)
- They ton of money but decided to invest pretty much everything into studio and hiring
- they are hiring people and currently they are at 25 people working on ACS2.
ACS 2 has completely expected year delay.
Oh yea, Chinese copies everything.- they don't want ACS2 to be released as early access.
- almost all systems in ACS2 are brand new and they are excited by those ideas/systems when people will get them in their hands
- they are not willing to share anything about ACS2 because they fear people will copy their bew ideas very quickly before ACS2 will come out.
Can we have one click favor integrated in ACS 1 difficulty settings? And can they learn from their mistakes? That info box in difficulty setting still has obtrusive behavior.
Edit: and of course increase stats that costs 150000 and is on primordial stage will not increase when stat is 0.
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