The Rebirth team is presumably working on a different game.
I liked Rebirth. The writing was just okay, but they captured a nice atmosphere with their otherworld stuff. It sort of reminds me of a worse Soma.was rebirth really that bad? everyone also shits on machine for pigs but I really enjoyed that one
That alien world was cool to...look at and read some lore about it. The one interesting aspect of the game.otherworld stuff
There's a few of these actually
Seems promising to me! Actual resource management mechanics are a reassurance to me at least.From Odd's video:
- presence of the creature is indicated by sound but also by lights flickering (reminding me of Thief Deadly Shadows, Robbing the Cradle mission where the puppets' proximity to lights had the same effect allowing you to tell at a distance whether there were enemies nearby)
- creature spawns when you use explosives, shoot the revolver, use bricks to break open doors
- dark holes everywhere in walls, possibly spawn points for the creature (can they be blocked off?)
- can't hide in darkness, creature sees you
- can find pouches to increase inventory size (1 pouch/bag = 1 slot)
- going back to the generator constantly to keep it running already seems an annoyance
- flashlight seems pointless as the character can see in the dark a short distance in front of him, probably has other uses
- can combine items to create other ones (cloth x 2 = bandage, molotov probably bottle + fuel + cloth)
- there are flares and they can illuminate an area but also make noise (seem to be distractions mostly)
- ammunition is rare, which is good
- diegetic display of HP by looking at hand (number of bloody fingers = how hurt you are, 5 fingers 20% each)
- creature seems to patrol at random (footstesp of the creature walking upstairs caused dust to fall from the ceiling indicating its presence and direction), doesn't seem tethered to you
- empty bottles used for distractions
- apparently there are shotgun shells as well (maybe you find a shotgun, could be used to one shot wooden doors? IDK)
Anyway, pretty excited. But then again after Rebirth...
I don't thnk it can come out in the demo but then again I haven't played it, waiting fo the full release. I noticed in the other videos that if you go all dark no generator on then the creature patrols around certain areas or randomly. It's out prety much all the time. So that's kinda like playing the game on hard mode. And you can't see far at all and the darkness doesn't hide you either so you run into situations where you barely see in front of you but the creature sees you from way further and rushes you. But they did keep the screen distortion from previous games when looking at monsters so at least you know that you either see it or it sees you. In Dark Descent there was this distortion only when you looked into the eyes of the invisible water monster. I don't remember if it was part of the lore scattered around or the game telling you that. But it was pretty chilling every time the screen got cloudy.Tried a rerun of the demo, this time I was less careful, but I kinda had a hard time getting the monster to spawn even when making noise sometimes, sure you can hear it inside the walls but making it come out requires even more noise. Not sure if it's dependent on location (so it's not nearby at the moment). Hopefully there's difficulty settings to make it more aggressive, once you get the hang of it's behaviour it get's kinda too easy to avoid, and less scary.
Ah not sure if it comes fully out in the demo then, I did see the hands crawling out of the hole but never stuck around to see more, I just hid and heard it growling outsideI don't thnk it can come out in the demo but then again I haven't played it, waiting fo the full release. I noticed in the other videos that if you go all dark no generator on then the creature patrols around certain areas or randomly. It's out prety much all the time. So that's kinda like playing the game on hard mode. And you can't see far at all and the darkness doesn't hide you either so you run into situations where you barely see in front of you but the creature sees you from way further and rushes you. But they did keep the screen distortion from previous games when looking at monsters so at least you know that you either see it or it sees you. In Dark Descent there was this distortion only when you looked into the eyes of the invisible water monster. I don't remember if it was part of the lore scattered around or the game telling you that. But it was pretty chilling every time the screen got cloudy.Tried a rerun of the demo, this time I was less careful, but I kinda had a hard time getting the monster to spawn even when making noise sometimes, sure you can hear it inside the walls but making it come out requires even more noise. Not sure if it's dependent on location (so it's not nearby at the moment). Hopefully there's difficulty settings to make it more aggressive, once you get the hang of it's behaviour it get's kinda too easy to avoid, and less scary.
So it's like Alien Isolation except taking place in the Kennels level of Penumbra Black Plague...
Yeah it's what makes them unique among horror creators since Amnesia Dark Descent. I haven't played Penumbra games so I can't say anything on those.Frictional knows how to create a tense atmosphere that doesn't rely on jumpscares.
That's an instant kill. They act like the vents in Alien Isolation where if the alien is hiding in one and you pass underneath it it grabs and kills you. There is something you can look for that tells you if the creature is in one of the holes but IDK what is. Someone said it's dust coming out of it that betrays the beast's presence.Ah not sure if it comes fully out in the demo then, I did see the hands crawling out of the hole but never stuck around to see more, I just hid and heard it growling outside