One word: Restraint.
One word: Restraint.
For what purpose?
Talking about restraint when it comes to broken mechanics is no different than "roleplaying" by eating three meals a day. The player has no reason not to break the game, because it isn't a particularly difficult way to break it: you can discover it completely by accident and it takes just a couple of neurons to use it to your advantage, whereas breaking the game in other games takes much more experimentation and knowledge of the mechanics.
So, what is the difference between horribly exploiting the broken in-game economy and using cheats?
One word: Restraint.
For what purpose?
Talking about restraint when it comes to broken mechanics is no different than "roleplaying" by eating three meals a day. The player has no reason not to break the game, because it isn't a particularly difficult way to break it: you can discover it completely by accident and it takes just a couple of neurons to use it to your advantage, whereas breaking the game in other games takes much more experimentation and knowledge of the mechanics.
In one sentence: Better gameplay than Morrowind, and somewhat worse than Skyrim
This is the one point I disagreed with. The Morrowind map only tells you the names of locations you've been to, as opposed to the location and name of every major city and some minor ones and every quest target. In fact, the map being too unrealistically detailed was far more of a failing IMO.Both in-game and out-of-game world maps that offer far less information than their Morrowind equivalents
Can somebody explain me how is Morrowind a walking sim? It has many means of fast travel and running speed improvement. I don't think any other game in the series has as many.
What is the purpose of any game? Having fun.
What takes away the fun? Breaking the game, considering that every retard I see who breaks it is just complaining later. This is doubly retarded since every type of breaking the game is easily prevented since they do not happen by accident.
But let me guess, if a mod does not remove the Crabmerchant and the Creeper you are too retarded to ignore them as well and then complain about the broken economy.
I used the least-intrusive mod I could find to fix the messed-up level scaling
Can somebody explain me how is Morrowind a walking sim? It has many means of fast travel and running speed improvement. I don't think any other game in the series has as many.
When I say walking sim I mean "the best 'gameplay' is walking around finding people so you can talk to them." Nothing to do with speed or method of travel.
That's like saying that worms are more food than dirt.Oblivion is still more of an RPG than Skyrim.
What is the purpose of any game? Having fun.
So Skyrim fans did nothing wrong?
What takes away the fun? Breaking the game, considering that every retard I see who breaks it is just complaining later. This is doubly retarded since every type of breaking the game is easily prevented since they do not happen by accident.
This is a lie.
1. Buy ingredients to make potions.
2. Make potions.
3. Realize the potion is more valuable than the ingredients that make it up.
4. Profit.
Hardly "not by accident". Other ways of breaking the game (like the Intelligence potions trick) requires more knowledge of the game's mechanics. It doesn't matter: these broken ass features ask the question "why is the PC the only one that knows how to break Vvardenfell's economy and become stronger than any other NPC to have ever lived?".
BTB solved the question by nerfing (to logical levels) or removing (consistently with other features) these problematic mechanics.
But let me guess, if a mod does not remove the Crabmerchant and the Creeper you are too retarded to ignore them as well and then complain about the broken economy.
Ahh, yes. "If I ignore it, it doesn't exist". Your example is terrible BTW, there's nothing wrong with the Crabmerchant and the Creeper, they work as intended: vendors who have more gold than others. That is the reward for finding them. To break alchemy by buying a handful of common ingredients and making very basic potions is not a reward, it's poor game design.
I take it you have never played with BTB's mod either. Only a retard can defend Morrowind's broken ass features otherwise with the excuse of "it's fun!!!".
One word: Restraint.
For what purpose?
Talking about restraint when it comes to broken mechanics is no different than "roleplaying" by eating three meals a day. The player has no reason not to break the game, because it isn't a particularly difficult way to break it: you can discover it completely by accident and it takes just a couple of neurons to use it to your advantage, whereas breaking the game in other games takes much more experimentation and knowledge of the mechanics.
What is the purpose of any game? Having fun. What takes away the fun? Breaking the game, considering that every retard I see who breaks it is just complaining later.
All of the "clunky" mechanics that people hate add to that: no regen, no fast travel, limited weapon and armor durability, and yes, even the slow walking speed.
lol @ scrubs
One word: Restraint.
For what purpose?
Talking about restraint when it comes to broken mechanics is no different than "roleplaying" by eating three meals a day. The player has no reason not to break the game, because it isn't a particularly difficult way to break it: you can discover it completely by accident and it takes just a couple of neurons to use it to your advantage, whereas breaking the game in other games takes much more experimentation and knowledge of the mechanics.
What is the purpose of any game? Having fun. What takes away the fun? Breaking the game, considering that every retard I see who breaks it is just complaining later.
wrong, i broke the game every chance i got and i still put 1000+ hours into it