Monty
Arcane
Chefe's Mirror Image
Great article gragt, now wait for it being stolen by pc gamer !
Wouldn't work, it's longer than two paragraphs.Great article gragt, now wait for it being stolen by pc gamer !
I'll ASCII it up and drop it on gamefaqs.
Zep--
The only possible saving grace here is that Larian's more likely to just mock everything than preach, but I'd still like to get back to the days when RPGs weren't trying to stay relevant to the issues we face today™.
Power Word: Discuss (Paralyze all creatures with join date after 2007 for 2d4 rounds with inane blabber. Creatures with joing date before 2007 can ignore the effects of the spell if they pass a DC 29 will save)
Is not final, Swen talked about implementing a "exit zone" that players must reach to flee.The flee feature teleport sounds bad. I was hoping for fallout-like distance based.
Is not final, Swen talked about implementing a "exit zone" that players must reach to flee.The flee feature teleport sounds bad. I was hoping for fallout-like distance based.
I read that as Broken Hills skits. And made a lot of sense.they're aware coupling fleeing AI with inability to end combat leads to frustrating Benny Hill skits.
Thanks for the write up Gragt, it's getting harder and harder for me to resist backing this. Argh.
Why resist at all?
You should probably watch some video previews (and read Gragt's report, if You have not already) and decide for Yourself. From what I've seen, it's kind of a mix between StarCraft and Company of Heroes. I have not seen much Total War similarities.Is Dragon Commander the game for me? Or Is it it more in the vain of Starcraft, with a focus on aerial battle (even more open, chaotic)?
( I do not care about the board phase, but I do enjoy the RPG/decision making part).