obediah
Erudite
- Joined
- Jan 31, 2005
- Messages
- 5,051
Imbecile said:Surely the bottom line has to be - do stats affect the outcome of combat? Does a guy with a high blunt skill have a better chance of defeating a guy with a low blunt skill.
It doesn't reduce that simply. How stats and player skill interact as well as what player skills are taxed are important. Morrowind combat didn't tax player skill at all. Unfortunately for me, Oblivion addresses this by taxing my FPS aim and block twitch skills, rather than challenging my brain.
This brings up a counter-example to your point above, if I suck at FPS combat how much do my stats affect combat? All of my offensive and blocking skills are immediately useless. A X600 damage multiplier doesn't mean jack shit when a circle-strafing orc is pwning my ass.
By your definition I can take quake 4, add speed, offense, and defense stats and give each player 20 points that spend on them and call it a stat driven rpg. Hell, as is the guns have different stats, so Quake 4 already is a stat driven rpg.
In Oblibions case, the answer is yes. Part of the problem I had with Morrowinds combat was that you could perform equally well by standing and clicking, and it soon became pretty dull. By gearing it slightly towards player skill, but still having the stats play a significant part - the theory is that combat becomes enjoyable, while still retaining its stat roots.
Congrats, you enjoy more action in your action-rpg than I do. That's fine, make the world go around and all that. There are more than a few people here that think the combat in Oblivion isn't action oriented enough, or that the compromise could be much better.
In a perfect world combat will be fun to engage in, AND reflect your characters attributes. Whats wrong with that? *covers head with tarpaulin*
Well, Imbecile, "fun to engage in" is a very subjective measure. NOTHING is universaly "fun". Bethesda has tried to make oblivion combat "fun" to a larger market who's definition of "fun" is often at odds with many of the people that enjoyed previous TES games. Their dismay at hearing this is excacerbated by the fact that no one else is making this type of game. It would suck for unreal fans if the next unreal game was a flower-picking simulator, but they could take much solace in the FPS flood that is PC gaming.