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The Witcher Analysis: How Witcher 3 could have been much better.

  • Thread starter Duralux for Durabux
  • Start date

Is Witcher 3 dissapointing?

  • Yes

    Votes: 43 35.2%
  • No

    Votes: 54 44.3%
  • Kingcomrade

    Votes: 25 20.5%

  • Total voters
    122

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,729
Location
Eastern block
My two biggest issues with The Witcher series are:

1) Monster hunting not being as good as it could be, which is a huge wasted opportunity, considering the whole role of being a Witcher is hunting monsters.

2) For the game that's centered around the player being a master swordsman the sword combat is either boring (1) or mediocre (2 & 3). And I mean it both from the mechanical standpoint as well as from gore/animations standpoint. It's truly stunning how little video games progressed in this department since Jedi Knight 2: Jedi Outcast.


ye jedi outcast had great swordplay, so did jedi academy but i prefer outcast

in the witcher series the first game had best combat
 

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Big problems-

-Combat is extremely easy even on the highest difficulty
-There was no reason to even have Gerald level up. They could have removed the levelling system from the game entirely and nothing would change.
-Mutagens? What's the point?
-Potions are just a cooldown instead of having to actually use them
-Crossbow does no damage for some reason and is only good for killing swimmers and knocking down fliers.
-Traps removed
-Every quest is solved by having Gerald follow his smell-o-vision and then fight something, or else fight something and then follow the smell-o-vision.
-Itemization mostly sucked. It was a better experience to limit yourself to witcher gear only.
-Potion system is a downgrade from Witcher 1. You will never run out of potions/bombs after the prologue.
-Cutscenes and storyfaggotry everywhere
-No way to prevent Gerald's beard from growing back every day and Gerald doesn't know how to shave
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
When I want to replay something and my thoughts turn to W3, I recall: "Nah, I already watched that movie". That's the problem. Open world, rpg systems, itemization are the lowest tier MMO quality. If you already watched all the cutscenes, there's nothing really engaging except gwent and maybe some vistas.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,729
Location
Eastern block
When I want to replay something and my thoughts turn to W3, I recall: "Nah, I already watched that movie". That's the problem. Open world, rpg systems, itemization are the lowest tier MMO quality. If you already watched all the cutscenes, there's nothing really engaging except gwent and maybe some vistas.


it really plays like a single player MMO
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,632
Location
Nottingham
Witcher 3's biggest problem is that it's essentially Assassins' Creed Origins in a different setting, but without the good gameplay.

Running back and forth constantly to trigger cut-scenes is bullshit, even if some of the cut-scenes are good.
Big problems-

-Combat is extremely easy even on the highest difficulty
-There was no reason to even have Gerald level up. They could have removed the levelling system from the game entirely and nothing would change.
-Mutagens? What's the point?
-Potions are just a cooldown instead of having to actually use them
-Crossbow does no damage for some reason and is only good for killing swimmers and knocking down fliers.
-Traps removed
-Every quest is solved by having Gerald follow his smell-o-vision and then fight something, or else fight something and then follow the smell-o-vision.
-Itemization mostly sucked. It was a better experience to limit yourself to witcher gear only.
-Potion system is a downgrade from Witcher 1. You will never run out of potions/bombs after the prologue.
-Cutscenes and storyfaggotry everywhere
-No way to prevent Gerald's beard from growing back every day and Gerald doesn't know how to shave

That's a great summary.

I'd add
- Largest portion of the actual gameplay was spent either running from point A to point B or fannying about with the inventory.
- The pacing of everything was awful.
- The main quest was not only shit after Bloody Baron, which was admittedly excellent, but the way the Wild Hunt were barely center stage for more than a few sections of the game was crap.

The expansions were far better for being a far tighter and more focused experience.
 

Lambach

Arcane
Joined
Feb 11, 2016
Messages
12,908
Location
Belgrade, Removekebabland
You know, other than the last part of the game being a rushed mess and the shitty open world, most problems I've seen listed here have been fixed by mods. Overhauls to combat that, among other things, make it a lot more challenging, Witcher 1 Alchemy system, overhauled itemization, economy and character development etc. The problem is that I don't know of any one mod that overhauls everything in the right way, so while certain game elements get drastically improved, some others are even more dogshit than the original. I guess that's the curse of Modder Autism, so you have to either do some serious Mod Alchemy to get your ideal experience, or you have to suck it up and tolerate some dumb changes to enjoy the good ones.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
-Main quest: Why there is absolutely no sense of urgency ? Why they didn't put an actual time limit like in Fallout 1? It would make a lot of sense because in that case you have the feeling that the Wild Hunt is actually searching Ciri instead what we got is a static world.Why the final battle against the Wild Hunt is so ridiculous? (The Wild Hunt is supposed to be an actual army minimum 5000-10000 men expected ready for battle. What we got is a bunch of hundred men).Why the final battle is that bad?Add more move sets to bosses.Also too much cinematics please stop.

Because casulas would complain.

Casuals hate timed quests even more than jews hate Hitler.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,310
Location
Asp Hole
-Main quest: Why there is absolutely no sense of urgency ? Why they didn't put an actual time limit like in Fallout 1? It would make a lot of sense because in that case you have the feeling that the Wild Hunt is actually searching Ciri instead what we got is a static world.Why the final battle against the Wild Hunt is so ridiculous? (The Wild Hunt is supposed to be an actual army minimum 5000-10000 men expected ready for battle. What we got is a bunch of hundred men).Why the final battle is that bad?Add more move sets to bosses.Also too much cinematics please stop.

Because casulas would complain.

Casuals hate timed quests even more than jews hate Hitler.

There's nothing wrong with timed quests as long as they don't span the entire game. A timed sidequest or a mini-quest part of the main quest would be ok.
 

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