Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Another Troika tech demo screenshot surfaces

The Exar

Liturgist
Joined
Aug 30, 2004
Messages
259
Location
Smoldering Corpse Bar
The screens are cool, true. As for the weapon - it realy looks like a halberd, BUT - why halberd in a futuristic game? Here i can agree with Exitium. Its more like a gun with melee capabilities if you`re out of ammo... But thats obvious.
Next - the clothes. Why a tunic? Or preharps a robe? I dont realy like it - it looks different than Falloout 1,2 clothes. BUT Fallout didnt have a zoom. SO we can asume that,maybe, it was in the original series, but we didnt have the engine to see that.
But i didnt answer the question - why a tunic? Because - he`s in the desert(and logicaly - not in a city). And that surely isnt a late stage in the game.
Pipes? I dont know....
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
The Exar said:
BUT - why halberd in a futuristic game?

Next - the clothes. Why a tunic? Or preharps a robe? I dont realy like it - it looks different than Falloout 1,2 clothes.

First off, in a PA environment, what industry is producing the ammunition for weapons?

Exactly. None.

Melee (and primitive missile weapons) would ultimately be the only choice.

Secondly, have you ever been in a sand storm? If you're not properly covered in a hood and/or perhaps robes (if nothing better), your body would be torn apart, each grain of sand is like a tiny piece of glass.

And finally, who cares if it doesn't look like Fallout? Are FO fans so close minded they can't move on, even in regards to something so insignificant as robes vs. blue and yellow jumpsuits?
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
And finally, who cares if it doesn't look like Fallout? Are FO fans so close minded they can't move on, even in regards to something so insignificant as robes vs. blue and yellow jumpsuits?
Yes they are. They are as bad as all the Forgotten Realms fanboys who can't accept anything other than yet another Drizzt adventure in their beloved Faerun.
 

The Exar

Liturgist
Joined
Aug 30, 2004
Messages
259
Location
Smoldering Corpse Bar
Ortchel said:
[[[[First off, in a PA environment, what industry is producing the ammunition for weapons?

Exactly. None.

Melee (and primitive missile weapons) would ultimately be the only choice.]]]

IF you played Fallout: have you ever seen amunitions? Well - i`ve seen. And they(the mercants) were selling them. What the hell do you want to say?
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
That it's a widely discussed inaccuracy that pretty much everyone is in favor of correcting.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,433
Location
Jersey for now
To be honest, I'd like to have more fun. I think the ammo everywhere in FO was good because it meant you didn't HAVE to become an expert in h2h or melee. If there's not alot of ammo anywhere, then it forces you to conserve and hoard, and pretty much forces you one way or another to become at least mildly proficient in unarmed or melee. that's why I'm not for correcting that error of fun in the original FO.
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
Well, it's obviously subjective, having said that, I doubt any PA game would do away with firearms altogether. I'd like to see creative solutions, such as ammunition 'crafting' or at least extremely limited supplies of ammo in game.

I prefer melee over firearms, whenever I'm given the choice. I hate the idea of a weapon that becomes useless as soon as it's ammunition runs out.

A halberd'll never let you down :wink:

"I hate guns!"
- Toecutter
 

dirk

Novice
Joined
Oct 9, 2004
Messages
88
"why a halberd in a futuristic game"? Have you ever watched star wars? the matrix? It's more practical. Not as much ammo, it's quiet and you don't need to maintain it. And I guess you can stylise more. It's not a halberd anyway, it's a bayonet.

As for the robes, it protects you from the sand and sun. It's also better armour than a lycra jumpsuit.

This isn't fallout, jerk-faces. They can do whatever they want. I'm hoping it isn't a post nuclear-apocalypse game with a 50s style with all the other stuff from fallout.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,642
I don't think primative ammunition would be too hard to make. It wouldn't be as common, sure, but making gunpowder isn't impossible in a PA setting.

Oh, and didn't they say the guy was just a placeholder graphic? I hope not because he looks cool but that's the way it stands at the moment.
 

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
Modern ammunition is almost at state of art. It's not like you make some black gunpowder and use it in an AK47.

It's not like a chemistry degree would allow you to make it.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
The amount of ammunition available in both Fallout games was ridiculous. If anything, Mad Max serves as one of those movies that shows how scarce ammunition can be in a post-apocalyptic environment. Gun factories aren't exactly in operation.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,142
Location
Behind you.
Exitium said:
The amount of ammunition available in both Fallout games was ridiculous. If anything, Mad Max serves as one of those movies that shows how scarce ammunition can be in a post-apocalyptic environment. Gun factories aren't exactly in operation.

Yeah, they are. The Brotherhood of Steel and the Gunrunners in Fallout both made guns and ammo. The smith in Adytum made ammo. Fallout did point out that ammunition was still being made, as well as guns.

As for the new game being different from Fallout, that's okay with me. The problem with that is whether or not the skills would be balanced at that point. In the case of Fallout, I'd say many players ended the game toting around a turbo plasma rifle. How useful was Energy Weapons through the majority of the game? It wasn't useful until close to the end. If guns are rare and so is ammo, then you'll probably end up with the same scenario. You'll have a guns skill, but through 2/3rds of the game, there's no use in it until you get that sacred cow gun. At that point, it really is better to make the decision to just have ammo being available or not having guns at all.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
"Jesus, Ex, finding faults with FO?"

Like any game, that's easy to do if one goes looking.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom