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Information Antharion Kickstarter Relaunched

Self-Ejected

Ulminati

Kamelåså!
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Enh... Not sure if want. But I wish the devs he best of luck. I voted for them on Greenlight though, since they're basically guaranteed at least one sale when MHC sees it :P
 

ajrs84

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Miami, FL
I was a huge fan of TES:Oblivion

wrong thing to say here, since it's leading the charts of the worst 50 rpgs ever.
:killit:

Yes, I'm well aware that this is probably an unpopular sentiment. I think if you judge Oblivion against other proper RPGs it's abysmal, though I wouldn't do this anymore than I'd judge GTA 4 against proper RPGs.
 

Metro

Arcane
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Even as a hack-n-slash ARPG it's pretty bad. That said, I appreciate the fact that you understand why they did such a poor job with dungeons.
 

jewboy

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Mar 13, 2012
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657
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Oumuamua
Well with a $10,000 goal maybe you won't have to fire your pixel artist before they even start. That art is atrocious. It's practically a crime against humanity. If your game is that niche you should be looking for talented third world artists and programmers who don't have huge living expenses. Learn what all the big corporations have already figured out. Eastern European companies (not quite third world maybe but still) have a huge advantage in that sense.
 

ajrs84

Educated
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Miami, FL
Well with a $10,000 goal maybe you won't have to fire your pixel artist before they even start. That art is atrocious. It's practically a crime against humanity. If your game is that niche you should be looking for talented third world artists and programmers who don't have huge living expenses. Learn what all the big corporations have already figured out. Eastern European companies (not quite third world maybe but still) have a huge advantage in that sense.

We appreciate your feedback jewboy, thanks!
 

Mother Russia

Andhaira
Andhaira
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Codex 2013
ajrs84: Looks great. I'm a bit curious about the pricing though: In the Kickstarter you are offering the full game for $15. Now, when you release it to the general public, how much will you price it to them? Same price, or more expensive? If you plan to have it on Steam, they typically price indies below $10.00.

Just saying that perhaps it would have been a good idea to price the game cheaper to Kickstarter backers, say $10 or so OR offer more goodies that people would not be able to get commerically OR if they do get it then, they pay more. Acts as an incentive to early backers.

Lastly, there is still time to add in stuff like feats/talents to make characters deeper and leveling up more fun, isn't there? Or would that add in to dev time too much??
 

ajrs84

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ajrs84: Looks great. I'm a bit curious about the pricing though: In the Kickstarter you are offering the full game for $15. Now, when you release it to the general public, how much will you price it to them? Same price, or more expensive? If you plan to have it on Steam, they typically price indies below $10.00.

Just saying that perhaps it would have been a good idea to price the game cheaper to Kickstarter backers, say $10 or so OR offer more goodies that people would not be able to get commerically OR if they do get it then, they pay more. Acts as an incentive to early backers.

Lastly, there is still time to add in stuff like feats/talents to make characters deeper and leveling up more fun, isn't there? Or would that add in to dev time too much??

We're not counting on getting on steam (but it would be great if we could) and, assuming that we don't, we'll probably set the price at around $15-20ish depending on a number of factors. There are some features like feats that we're still considering, so yes, that's a very likely possibility.
 

ToddMcF2002

Educated
Joined
Dec 4, 2012
Messages
47
How about non-combat gameplay elements? Dialogs with NPCs, quest assignments etc? Also, you should post on RPGWatch as well (when it comes back online that is)...
 

ajrs84

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All of that stuff is currently working, we're planning an update video demonstrating dialog and a quest from start to finish.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Deluded Brave soul to give Oblivion any positive feedback (for your info it has none) here on the Codex. Happy to see this on course to easily pass your basic funding goal :bro: and I look forward to playing it (pledged when the KS when live).
 

Jarpie

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Codex 2012 MCA
ajrs84, have you considered making character graphics for all four directions/views? For my eyes it looks a tad odd when you always see characters from front.
 

ajrs84

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ajrs84, have you considered making character graphics for all four directions/views? For my eyes it looks a tad odd when you always see characters from front.

In order to achieve the massive scale we're aiming for, it was necessary to limit the scope in certain places such as with the directions of character graphics etc. From our standpoint, it was an obvious tradeoff.

Oh, and we just released our stretch goal update.
 

Zed

Codex Staff
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Codex USB, 2014
with $100 left to go and 31 days remaining, Obsidian just re-tweeted your KS page.

congratulations. I haven't pledged (yet), but I'm looking forward to eventually playing your game.

also I think it's cool you're sticking with "necrophils". very codexian.
 
Self-Ejected

Davaris

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Idiocracy
Congratulations on reaching your goal. :)


ajrs84, have you considered making character graphics for all four directions/views? For my eyes it looks a tad odd when you always see characters from front.

In order to achieve the massive scale we're aiming for, it was necessary to limit the scope in certain places such as with the directions of character graphics etc. From our standpoint, it was an obvious tradeoff.

It looks terrific the way it is. Having only one direction makes it look unique.

I love the music in the video. Will the final game be using this music?
 
Self-Ejected

HobGoblin42

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Codex 2013 Codex USB, 2014
We're shooting for 100+ hours of game play.

I like that project, but better aim at a version that has 10-25 hours of dense atmospheric gameplay with cool encounters, story elements and NPCs. A version with 100 hours of gameplay with less story density and repeating content/monster/graphics doesn't help anybody.
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I like that project, but better aim at a version that has 10-25 hours of dense atmospheric gameplay with cool encounters, story elements and NPCs. A version with 100 hours of gameplay with less story density and repeating content/monster/graphics doesn't help anybody.
I don't know about this. This is the type of game where, as long as the combat is varied and interesting enough, I want a lot of it. I loved KotC and that was all combat. This game seems to tend towards combat encounters, not unique locations, dialogue, etc. at least what I've seen to this point.

ajrs84 is combat the focus of this game?
 

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