Hey guys, I'm the creator and lead developer of Antharion.
Thanks a lot for your feedback, it's all very much appreciated (yes, even the negative!). Antharion isn't a mainstream RPG, it's a niche game aimed at people like us, that's why your feedback is so important to me. And I'm always happy to answer questions that any of you may have.
Thanks,
Ari
Orphic Software
Hey there Ari,
Your game looks awesome. Honestly I cannot wait to play this puppy. I just checkout out your website (you should put the link to it in your sig) and enjoyed the info you have. Here is what I have to say:
-First, make the heads smaller
-While you say the game is stat heavy, there are far too many skills and spells. While I like big games, I don't want to play a 100+ hour game where I spam the same things over and over again. Maybe add in many more spells, especially cool and unique spells? Summoning for example, seems like it could be beefed up quite a bit. Maybe some necromancy spells?
-Add in more unique races. Say, Vampires. Everyone loves vamps, but hardly anyone incorporates this cool race into their games.
-Give fighters something to do apart from just smacking things the same way over and over. Jeff Vogel of Spidweb tackled this by giving fighters battle disciplines. D&D 4e handled this by giving fighters powers of their own (martial powers, no magic) I suggest you follow their example and give non magic using classes cool stuff to do.
-Add in Paladins (or Holy Knights if you will) Don't give them white magic, but give them unique Holy/Divine powers of their own (smite, holy beam, detect evil, holy fire, etc etc)
-Add in a Warrior-Mage type class. Lots of ppl like playing a powerful warrior who is also a powerful sorceror
-Maybe add in dark classes, like a warlock, Dark Knight, Blackguard, Death Knight, etc etc. Don't just slap on Black Magic onto them, but give them unique abilities of their own.
-If possible, add in walking animations at least, and running animations for out of combat so we can traverse maps quickly. Don't worry about adding combat animations, as that might be too time consuming/expensive. Especially if you take my advice about adding in Battle Discipline type abilities. Spell effects should be good though.
-Lastly, 100 dungeons seems like wayy to much, Maybe cut that down to 40-50 dungeons, but make them more handcrafted/memorable? A game is only fun if one can reach the end of it, but finish it wishing one could keep playing. That way one buys a sequel. Quitting a game midway out of boredom is not a good sign for a series.
Well, that's about it. Hopefully you can implement at least some of the above. It would really improve what appears to be an already great game!