GarfunkeL
Racism Expert
Well now, this is a rousing thread! Good luck in your future endeavors, Mr.Davis!
SCO said:But they used it, that's still worse. Imagine yourself wanting to get the value of a stat and, oh, you can't. You have to use a state machine or iterations. And there is no iteration. And the state machines the engine has are
1) dialog, needs input by the user to progress so constantly stopping stopping stopping, clearly unsuitable for calculations.
2) a nasty nasty hack with AI scripts and using SetAIScript to goto another, that's far too slow because that function waits for the end of the round anyway.
Or imagine you want to use a global to set something in a AI script block - and you can't because there are no free variables in bgscript. Only thing you can do with a global is to compare it to a constant.
Shitty Alt said::blah:
Anthony Davis said:I probably won't ever complete the first tier thanks to the Star Trek license being so hard to get.
Well, he failed his codex lore check and didn't even know the stock response to:Aldebaran said:More importantly though, you mentioned that Obsidian occasionally browses RPGCodex. Is it for a few laughs at the degeneracy of it all, or do you search here every so often for a few well argued points? I hope it is a bit of both.
Shannow said:Well, he failed his codex lore check and didn't even know the stock response to:Aldebaran said:More importantly though, you mentioned that Obsidian occasionally browses RPGCodex. Is it for a few laughs at the degeneracy of it all, or do you search here every so often for a few well argued points? I hope it is a bit of both.
"What is an RPG?"
"A game where you play a role, have stats and an inventory."
"So Halo is an RPG? You play a role, you have stats and different kinds of weapons to pick up (=inventory)..."
Considering we have that kind of stuff in some variation (as seen ITT) at least every 2-3 months and an RPG dev should be interested in those kinds of threads, that doesn't suggest more than occasional browsing (probably mostly of topics about OE games) on their part. I don't blame them, though *shrug*
Volourn said:
As for DS3 being a success. Nah. It would depend ultimiately ond efintiion iof 'success' but 820k sold for a game/company trying to be AAA is just not enough in 2011 with 100+ employees that took 2-3 years to develop. Also, game companies tend not to care about long term sales so that's irrelevant.
Volourn said:"But they used it, that's still worse."
Obsidian never used the IE.
Volourn said:As for DS3 being a success. Nah. It would depend ultimiately ond efintiion iof 'success' but 820k sold for a game/company trying to be AAA is just not enough in 2011 with 100+ employees that took 2-3 years to develop. Also, game companies tend not to care about long term sales so that's irrelevant.
I dion't know how one can can claim 820k sales a success when the company has 2 multi million games released (NWN2 and KOTOR2) plus a game in Fo:LV that sold in the heighbourhood of 5mil.
Plus, DS3 is one fo the worst games ever made along with AP. Now, NWN2 and KOTOR2 were good games and FO:LV is pretty damn awesome too. DS3 is the opposite of that in every way. Sorry.
Aldebaran said:Anthony Davis said:I probably won't ever complete the first tier thanks to the Star Trek license being so hard to get.
It's for your own safety: Trek fans will not tolerate the slightest imperfection, and will not hesitate to throw fellow trek fans into the nearest warp core if they bear even the slightest responsibility. V'ger not properly to scale with a Tholian? May god have mercy on your soul. Don't worry, probably only half of the death threats are definitely serious.
On an unrelated note, have you ever played DS3, or another game you have worked on, in your spare time? I have heard a lot of people in the industry say that they can't play their own games. Quite a few people in the movie industry seem to have the same problem, and I have never really understood it. The common excuse used is that the insider is forced to dissect every mistake made while they play, but I can't imagine myself in their position, as I attempt to do that without my insider knowledge.
More importantly though, you mentioned that Obsidian occasionally browses RPGCodex. Is it for a few laughs at the degeneracy of it all, or do you search here every so often for a few well argued points? I hope it is a bit of both. I have always considered that even Bethesda higher ups still browse here every now and then, even if it is only a warm up for their daily exercise of laughing all the way to the bank.
Thanks for clearing this, maybe Volourn will shut his mouth now. Oh wait, we are talking about Volly here, who doesn't believe to anyone, not even a developer, or a publisher. If the Square head honcho himself would say that the game was a success, Volly would still find it a lie anyway.Anthony Davis said:Volourn said:As for DS3 being a success. Nah. It would depend ultimiately ond efintiion iof 'success' but 820k sold for a game/company trying to be AAA is just not enough in 2011 with 100+ employees that took 2-3 years to develop. Also, game companies tend not to care about long term sales so that's irrelevant.
I dion't know how one can can claim 820k sales a success when the company has 2 multi million games released (NWN2 and KOTOR2) plus a game in Fo:LV that sold in the heighbourhood of 5mil.
Plus, DS3 is one fo the worst games ever made along with AP. Now, NWN2 and KOTOR2 were good games and FO:LV is pretty damn awesome too. DS3 is the opposite of that in every way. Sorry.
I don't care if you liked DS3 or not, but it most assuredly was a success.
I know how much Square shelled out to Obsidian to make the game, and even if they spent that exact same amount on marketing, which I doubt, the game still made multi-millions for Square.
Anthony Davis said:fizzelopeguss said:Anthony Davis said:See, I believe in my heart of hearts that Obsidian is due for huge success.
NV wasn't that? i read it had monstrously high sales figures, bethesda's biggest opening until this weeks skyrim.
And can you give us a very rough platform breakdown (tl;dr how did the pc version sell)
FO:NV was a critical success for Obsidian and financial success for Bethesda. They own the rights to the property.
Obsidian was the developer, we were paid to make the game and that was it.
the above said:Wow, so Obsidian didn't get any cut from the sales???
the above said:Wow, so Obsidian didn't get any cut from the sales???
Jaesun said:the above said:Wow, so Obsidian didn't get any cut from the sales???
One would assume if Obsidian does another "fallout game with a Bethesda Engine" maybe Fergus can negotiate a better contract with them....
Anthony Davis said:As for reading the Codex, it is a lot for the laughs, and some for the grains of truth/well argued points. Personally, I find most of the good and interesting points to be in the LP threads. I know a LOT of game developers read LP threads and you guys have some good ones.
Anthony Davis said:I cannot speak for Obsidian obviously (someone should really change my avatar title) but I would guess that Obsidian would love the chance to work with Bethesda again.
Anthony Davis said:Destroid said:Anthony Davis said:IronicNeurotic said:Anthony Davis said:Nah, no drama.
I'm from Texas originally and I am at a point in my life where I am ready to start a family and be near my family again. The offer I received was a great opportunity.
Also, while Obsidianites don't post here, you can be assured we still read the forums.
So, are you allowed to say what studio will you be joining? Or are you leaving the rpg sector/industry.
I joined TimeGate Studios.
Will you be working on the Aliens game? That would be pretty funny considering the Aliens RPG that was cancelled at Obsidian.
Yeah, I'll be working on Aliens Colonial Marines. This gets me a step closer to completing my 2nd tier Nerd Trifecta Badge.
I probably won't ever complete the first tier thanks to the Star Trek license being so hard to get.