DraQ said:Wat. How exactly?You're already overcoming the whole d=rt thing
If you're hopping from star to star in a game, and it's not taking decades off your life each time you move to a new star, you're overcoming the d=rt thing.
I haven't seen even one spacesim where ships use their jump/warp/spacetime embolism/whatever-drives as prime movers in combat (which might actually be quite awesome), and no, it wouldn't produce "ships are WW1 fighters, teehee!" effect.
If you're advanced enough to come up with a method of star hopping, you're advanced enough to come up with a way to make your fighter behave in space the way it does in an atmosphere. Then again, I'm not even arguing it should behave like modern planes. I'm saying I don't get why the hell Newtonian physics are hyped as much as they are.
Look at X2. Newtonian physics and a shit control scheme killed what could have been a stellar game(pardon the pun). If you can manipulate space in such a manner that you can effortlessly get from star A to star B, you should also be able to manipulate space to get fighter control closer to what you want it to be like.
Tachyon had a nonsensical and non-Newtonian control scheme, and it worked pretty well.
First, of how much inertia are we talking here? Walking around in the park kind of inertia? Speeding down the highway inertia? That's actually quite a lot, already - if a tree or some other obstacle overcomes the inertia of a car traveling at laughable (compared to velocity attained by spaceships and astronomical bodies) speed of 100mph, the car is destroyed, and squishy human passengers are turned into bloody mess. Maybe the inertia of a fighter jet traveling at Mach 2? Still unimpressive compared to astronomical speed? How about the inertia of actually buzzing through the system at tens (or thousands) of km/s?
If you're bending space in order to get from star A to star B, you should also be able to manipulate space in order to reduce inertia. But hey, if you don't want to whip out some Star Trek technobabble in order to explain why flight behaves like it does in your game, thrusters is a good punt.