fantadomat
Arcane
Laxius power 3 and the laxius force trilogy takes care of that problem. Would recommend checking them out.I loved this game as a kid. Tried it recently and only if wasn't so overly-full of random encounters.laxius power
Laxius power 3 and the laxius force trilogy takes care of that problem. Would recommend checking them out.I loved this game as a kid. Tried it recently and only if wasn't so overly-full of random encounters.laxius power
Don't care about your opinion,pedophile. Go play oblivion or fucking asscreed or what ever generic garbo you play.fantadomat you got some truly excellent suggestions in this thread, but this:
is what you decided to go with?
I might change my vote in the Retard thread.
The Long Dark encourages you to explore every nook and cranny in the hope of finding useful loot, such as a can of dog food hidden behind some furniture. Loot placement is somewhat randomized between games. There's also a lot of strategy involved to reduce risk and avoid wasting resources.
In Survival mode there's no story or quests. I can't stress enough what bliss this absence gives me these days.
Honestly I'd advise people not touching story mode at all. Sandboxes not everyone's cup of tea but survival mode is just so much better and free of stupid scripted/woke shit. In that mode, a very good game.Yeah, TLD was one of my favorite discoveries of the past year or so. Really fun to play once you get over the player art style (which thankfully you almost never have to see). However I think it really is only super satisfying (at least for myself) on the first playthrough. Admittedly that can last you a good hundred hours or more, but once you've played it (mostly) through once, it's hard to get the same feeling from replaying.
Honestly I'd advise people not touching story mode at all. Sandboxes not everyone's cup of tea but survival mode is just so much better and free of stupid scripted/woke shit. In that mode, a very good game.Yeah, TLD was one of my favorite discoveries of the past year or so. Really fun to play once you get over the player art style (which thankfully you almost never have to see). However I think it really is only super satisfying (at least for myself) on the first playthrough. Admittedly that can last you a good hundred hours or more, but once you've played it (mostly) through once, it's hard to get the same feeling from replaying.
i've started playing this and it's pretty fun so far
if you want some pirating and exploring
one of the devs earlier titles which is supposed to be similar -pirates
havent tried it yet
Yea it's quite hard to find the FIRST copper.Subnautica is certainly for exploration, especially early game.
You might like Redaxium 2.There's plenty of empty space to investigate. The game even had a boomerrang added to it recently.The title....
feel like playing any good exploration but sadly there is not anything interesting
Same here, been playing it non-stop for a year now. But once it stopped feeling challenging I just increased difficulty to Interloper, and the game became VERY challenging again. In fact you need to know most areas and mechanics before trying the Interloper setting, but the random placement of essential items still forces you to explore; and also search for different kinds of resources, such as saplings to make bows and arrows, that I never paid much attention to on lower difficulties where you get firearms.Yeah, TLD was one of my favorite discoveries of the past year or so. Really fun to play once you get over the player art style (which thankfully you almost never have to see). However I think it really is only super satisfying (at least for myself) on the first playthrough. Admittedly that can last you a good hundred hours or more, but once you've played it (mostly) through once, it's hard to get the same feeling from replaying.
Same here, been playing it non-stop for a year now. But once it stopped feeling challenging I just increased difficulty to Interloper, and the game became VERY challenging again. In fact you need to know most areas and mechanics before trying the Interloper setting, but the random placement of essential items still forces you to explore; and also search for different kinds of resources, such as saplings to make bows and arrows, that I never paid much attention to on lower difficulties where you get firearms.Yeah, TLD was one of my favorite discoveries of the past year or so. Really fun to play once you get over the player art style (which thankfully you almost never have to see). However I think it really is only super satisfying (at least for myself) on the first playthrough. Admittedly that can last you a good hundred hours or more, but once you've played it (mostly) through once, it's hard to get the same feeling from replaying.
Makes sense. But even though I had visited all areas before moving to Interloper, I had only learned a few of them well enough to remember details. Interloper difficulty actually discourages me from exploring, since unknown areas often lead to trouble; as a result I only have vague recollections of places like Hushed River Valley, Timberwolf Mountain or some lower parts of Ash Canyon.Same here, been playing it non-stop for a year now. But once it stopped feeling challenging I just increased difficulty to Interloper, and the game became VERY challenging again. In fact you need to know most areas and mechanics before trying the Interloper setting, but the random placement of essential items still forces you to explore; and also search for different kinds of resources, such as saplings to make bows and arrows, that I never paid much attention to on lower difficulties where you get firearms.Yeah, TLD was one of my favorite discoveries of the past year or so. Really fun to play once you get over the player art style (which thankfully you almost never have to see). However I think it really is only super satisfying (at least for myself) on the first playthrough. Admittedly that can last you a good hundred hours or more, but once you've played it (mostly) through once, it's hard to get the same feeling from replaying.
I suppose how I would put it is that the "exploration" factor disappears. You know where stuff is. Sure interloper has the randomization factor, but it's just randomizing items, not the areas themselves (not that I'd want that, procedurally generated stuff is a horrible bore to "explore"). A lovely experience the first time, but after that the enjoyment tapers off for me. I am trying to hold off on playing again until they completely finish the current DLC "season"; lots of fun stuff added so far but I want to wait until they add everything before I go and consume it again.
There's plenty of empty space to investigate