DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Castlevania: Portrait of Ruin should not be ignored. If you're interested, I did a long writeup on my rankings of the Igavania games that I've played. I intend to play the rest of the Igavania games to assess where they fall, but for me it's easily Portrait of Ruin > Order of Ecclesia > Symphony of the Night > Dawn of Sorrow, owing to the challenge, upgrades, playstyle depth, and level design on offer. I hear some people like Aria of Sorrow better than its direct sequel, but I've also heard it's similarly unchallenging, and it seems much of the hype around it was for how much of SotN's customization and systemic depth it brought to the GBA, which may have been since outshone. That's just speculation on my part though.
You've played all the rest of the Metroidvanias I could recommend and then some, so I don't have much else to add. Metroid Fusion was my introduction to the genre too, actually. I agree it has some problems, but I think it gets an unfair shake for its linearity. It can be annoying to be caged in all the time, but I found the exploration within each level to be deeply compelling, and the linear, closed off nature of the game allowed them to change the environments as you progressed to make every return visit to a location full of new surprises and challenges. Plus it's probably got the best bosses of any Metroid game; there are some actually challenging fights that require you to master Samus' movment and attacks. I've probably replayed Fusion a couple dozen times since I was young, it's worn out its welcome a bit at this point but I still love it.
I enjoyed your write ups.