Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Any good Pirate RPGs?

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,662
There's a mod for the original XCOM called 'X-Piratez', where instead of defending Earth from the alien invasion, you command a bunch of amazonian mutants who escape from a testing facility and decide to become pirates, complete with muskets, parrots, cutlasses, etc.

It's not particularly nautical (you're more likely to be raiding an aircar or a cult's temple than a boat), but the pirate 'theme' is top-notch.

xcompic1.png
Updated
https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n6-03-oct-2023-zany-cats

 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
I found Risen 2 & Risen 3 to actually be pretty fun but they get shit on a lot here. ymmv, I guess.
--
I've been wanting to try this for a while but haven't gotten around to it

this is made by a codexer


On the list of games that definitely didn't make me feel like a pirate, Deadfire would be at the top.

Trailer for that first one looks like the literal definition of a walking simulator. Heard good things about Horizon's Gate though.

Age of Pirates 2: City of Abandoned Ships might be a good one for the OP to check out.

Also, Pirates of the Carribean should probably be avoided, even with the big New Horizons mod. There were so many things I hated about it.

One thing I hated about PotC was that the camera couldn't look up (or down) with your character's 3rd person view. And boarding a ship to take over consisted of just you and the enemy captain. CoAS fixed these camera issues and multiple members of your crew could board and fight (though not nearly as spectacularly as in Black Flag). If anyone decides to play any of these old Storm engine games on modern cards under Windows 10+ be certain to use DGVoodoo (at least v2.8) with a locked FPS of 60 in RivaTuner otherwise you're going to see too much of the engine shitting all over itself with the framerate no mater how powerful your card or rig.

Just yesterday I re-installed CoAS and in 4K it looks pretty fucking good for something so old and full of russo-jank. I just learned today that the new Sea Dogs game Caribbean Legend on Steam is actually just a remaster of To Each His Own with the same old interface. I heard the Maelstrom engine-mod introduces great stability to the Sea Dog games but it's $12.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,784
Location
Ngranek
From the recent ones, and despite it being more of a tactical game with RPG features, people say it is pretty good (don't know myself).

 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Regarding using dgvoodoo and how it allows old DirectX8 games like the Sea Dogs series to run smoothly on modern Windows and video cards, I discovered a neat little upscaling trick that was first mentioned to me by mediocrepoet a few months back but I had time to experiment with today. At 4K (3840 x 2160), the information fonts and action icons in CoAS and other old storm engine games are far too small to read comfortably, but if you use dgvoodoo to upscale those fonts and icons from 1920 x 1080 to 3840 x 2160 you get the benefit of much larger UI elements while retaining the higher resolution sharpness of 4K for graphics and everything else. Fucking awesome for old games that still allow 4K resolutions (forced or natively) but the UI elements are far too small to see clearly at those resolutions. I'm sure some of you know about this little trick but others may not. So a personal thanks to mediocrepoet for mentioning this feature to me a while back.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,689
I've been playing Horizon's Gate recently. My only complaint is that there are no Gnomes. Otherwise, I'm enjoying the merchant simulator aspect of the game though it has plenty of room for more depth.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I've been playing Horizon's Gate recently. My only complaint is that there are no Gnomes. Otherwise, I'm enjoying the merchant simulator aspect of the game though it has plenty of room for more depth.
There have been a couple of Uncharted Water clones in recent years, Sailing Era and Sagres if that is your jam.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
It's a shame the Uncharted Water clones or newer pirate games mostly seem to be turn-based with anime/waifu/androgyne style characters (or super-deformed) as opposed to the fantastic real-time ship-to-ship battles of the Sea Dog series, but I guess that's the whole point of an Uncharted Waters clone. There's one thing I vividly recall from the New Horizons mod for Pirates of the Caribbean - those exciting (if you used time acceleration) and very realistic ship-to-ship battles with grapeshot, cannon-shot, etc. I think I only quit NH because I had unrealistic expectations about saving progress while chasing a ship on the run. I was in heated pursuit of a torn-up enemy (a real potential prize since it was a larger ship than mine with many goodies and luxuries on board) and saved progress but when I reloaded, the ship vanished (something that happens a lot in mods, or worse - crashing upon reload - ie GWX for Silent Hunter III). You just have to be sure to heed warnings about these things in readmes or whatever. You can't typically save scum like a retard in this shit.

Edited: update on my dgVoodoo experiments in scaling to get larger UI elements in CoAS at 2160p - it causes cut-scenes to be utterly fucked up (cropped) when you force a 4K resolution in dgVoodoo. If anyone knows a solution please inform me.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,662
Why couldn't Pirates of Dark Waters get a decent game and been a finished series on air and in comic and TTRPG? Oh well.
 
Joined
Dec 17, 2013
Messages
5,394
Lol, cool pirate RPGs. Are you INSANE mate?

There aren't even good pirate games. One of the most criminally ignored settings in gaming history.

You had Sid Meier's Pirates (kids games) and Akella's Rusjank, made even jankier after 20 years of modding efforts, where somehow, using some unholy magic unknown to man, they managed to find modders who are even worse programmers than the original Akella developers.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,662
The problems I see is the sea shanties in these games usually suck. Maybe if groups like Alestorm provided music it would be better.


What is it with holy wenches stripping... make that crew a bunch of vampires & werewolf demon worshippers and thrust a convent at them... BAM! Sinners
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
You had Sid Meier's Pirates (kids games) and Akella's Rusjank, made even jankier after 20 years of modding efforts, where somehow, using some unholy magic unknown to man, they managed to find modders who are even worse programmers than the original Akella developers.
Worse modders than the worst Akella programmers they may well be, but you can play as one of these guys in the PotC New Horizons mod. Day-O!

Kt39sjK.jpeg


:dance:
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,993
Location
Small but great planet of Potatohole
Lol, cool pirate RPGs. Are you INSANE mate?

There aren't even good pirate games. One of the most criminally ignored settings in gaming history.

You had Sid Meier's Pirates (kids games) and Akella's Rusjank, made even jankier after 20 years of modding efforts, where somehow, using some unholy magic unknown to man, they managed to find modders who are even worse programmers than the original Akella developers.
That's incorrect. You have Pirates! by Microprose one of the best games ever and - surprisingly enough - still a good one. Games from this time usually didn't age well (due to clunky interfaces, being very tedious to play, etc...) but Pirates! remains very enjoyable.

The remake you talk about - Sid Meier's Pirates! was not only made to look as a game for kids - it was also made worse in many areas. Only land battles were improved but also became slower. And it looks better from technical standpoint but art style is cartoon-ey. Not the worst I've seen, but the original had (semi)realistic art style and had more serious tone in general. Also was more difficult and was slightly more realistic.

It isn't a CRPG by any stretch of imagination although some people here think Star Control 2 is one so who am I to say.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,438
Make your own Pirate class and why is it based on the Rogue?
Life as a Pirate would make for an interesting rpg.
Treasures hidden in trap filled dungeons, mysterious islands full of strange occurances and denizens, monsters, undead, that sort of thing.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,143
Life as a Pirate would make for an interesting rpg.
real life pirates back in the olden days probably spent 90% of their time scrubbing the floors poop deck
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom