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Any good Pirate RPGs?

anvi

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Isn't Risen a pirate themed Gothic? Also I played an MMO once called Pirates of the Burning Sea. It was pretty bad though.
 
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Isn't Risen a pirate themed Gothic?
The first one has a few pirates, but they aren't the focus except in one quest. The second one is more pirate-themed, but it's a significant downgrade from the first one since they were chasing that "wider audience". Exploration is gutted, particularly vertical exploration as the ledge climbing mechanic was removed. I gave up on the game around the time when I realized that traps were QTEs. The third is more of the same, as far as I could tell.
 

anvi

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I heard a funny story of an Englishman who recently was fed up with his country and sold up, bought a 60 foot yacht. He has a crew, none of them have passports and they sail all over the world. They fly 2 flags, the English flag and the Jolly Roger. They have just sailed from Australia to England. In the Indian Ocean they stopped at a port and his crew got held at gunpoint and they wanted to rob them or worse. He reminded them that they are sovereign citizens and must be released, and are protected by international maritime law. The law demands they allow crews resupply too, unhindered. So they did. They have made it all the way back to England and plans are to go to America and South America next.

piracy.png
 

Harthwain

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Dec 13, 2019
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Best pirate class is Barbarian Worked well for Conan

Wasn't he Barbarian\Rogue multiclass?

Also, check Flint - Treasures of Oblivion. Maybe good, demo was somewhat fun, you start in a shipwreck in open sea, you are out of food, and your first quest is to eat fellow sailor.
Conan was primarily a barbarian, but he was also: a thief/rogue, an assassin (although it came down mostly to "I want you to kill a man for me"), a raider/reaver, a mercenary, a corsair, a kozaki (cossack?), a ranger/frontiersman and a king.
 

Zed Duke of Banville

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Barbarian shouldn't be a class (but always is)
In Baldur's Gate 2 Barbarian was class kit of a Fighter, which I found to be fitting distinction. I think modern RPGs could learn from this concept of taking a broad approach and then specializing.
A barbarian class did not exist in the AD&D 1st edition core rulebooks, which is why Gary Gygax proposed one in a Dragon Magazine article "The Big, Bad Barbarian" (issue #63, July 1982) and then incorporated a revised version into the new rules provided by the Unearthed Arcana hardcover book in 1985. See also "The Barbarian Cleric" by Thomas Kane (Dragon Magazine #109, May 1986) and "Tracking down the Barbarian: Creating Better Barbarians for AD&D 1st Edition Games" by David Howery (Dragon Magazine #148, August 1989).

AD&D 2nd edition excluded Gygax's barbarian class, but the very first book in the long-running Player's Handbook Rules Supplement series (PHBR), the Complete Fighter's Handbook, introduced the concept of class-based "kits" that provided a bit of customization relative to a base class; those kits for fighters included barbarian, amazon, berserker, savage, and wilderness warrior entries, meaning five variations of barbarian-type fighters.

The 14th book in the PHBR series, The Complete Barbarian's Handbook, introduced a barbarian fighter class and a shaman class, with new kits and other information. That was released in 1995, six years after the core rulebooks for AD&D 2nd edition in 1989, with the Complete Fighter's Handbook having been published later that same year.

I don't think any of the computer games based on AD&D 1st or 2nd editions employed any of these barbarian classes, just belatedly the character kits.
 

KeighnMcDeath

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I hear there is a Captain Crunch vs Captain Cupcake pirate game. Twinkie the kid has to face the crunchberries on the island. Can he escape to the ship with the treasure?
 

KeighnMcDeath

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