Vault Dweller said:I tried to keep things small as I don't like walking from one town's end to another (traveling through BG2's city maps was a chore), so the size doesn't really matter here. It's the number of quests and the local politics that count. Still, to answer your question, one town is huge, one town is medium, and two towns are small.
Amasius said:JarlFrank said:Wow, didn't know Elhoim was the creator of Oscuro's Oblivion Overhaul...I think Elhoim isn't the creator of OOO but he contributed to it.Article said:Oscar worked on several mods for Oblivion (including Oscuro's Oblivion Overhaul)
NiM82 said:Looking very good, infact it looks almost as good as NWN2 in some shots (particularly the fort).
Personal preference.callehe said:yeah if you put it that way, 4 is perfectly fine... I was just suprised that of 20 locations, only 4 was towns.
Thanks.Looks like things are coming together nicely... I never expected AoD to progress so much. The last 6 months have been very interesting for an observer to follow the development here on the Codex.
Nope. Didn't find anyone yet. I guess I'll have to do it myself.Kos_Koa said:The locations seems very distinctive from one another yet still hold a cohesive style. I'm definitely looking forward to exploring the world you created VD. Btw did you ever find an artist to help you with location differentiation? Are these screens the pre or post AoD locals? Just curious.
Thanks.VonVentrue said:The environmental diversity is astounding.The game has truly come a long way since its... announcement. It not only promises to be a deep, engrossing role-playing experience, but also seems to look absolutely spectacular.
Amasius said:Well, I think (I like thinking) people shouldn't get overexcited about the graphics. The Torque engine surely isn't next gen and AoD won't compete with actual million-$-shooters. The screens just show that it is possible to make some great artwork with limited possibilities.
I'm just trying to keep my excitement down. :DElhoim said:Well, if we had the Advanced version we could make some pretty stuff, using normal and glow maps, for example.
pkt-zer0 said:I'd say that animation and art style contribute much more to my enjoyment of a game's graphics than ultra-hi-res textures, a million shaders and polycount approaching infinity. So it's all good.
I would prefer if someone else answers these questions. Jora has seen a fair amount of quests, so I'll ask him to share his opinion.inwoker said:VD, post some more details on quests, please. For example, you said, that it'll be 20-25. What percent of them would be /small/medium/large/? Is each quest deep and interesting or say we have /not so deep/deep/very deep/? Is each quest class/skills/stats based/dependant or we have some for all chars? etc.... etc... How much dialogue? Fallout 1 or Arcanum ammount?
Oscar worked on several mods for Oblivion (including Oscuro's Oblivion Overhaul), Rome: Total War, and Civilization IV (Better Ship Scale, and Ethnically Diverse Units).
The_Pope said:Oscar worked on several mods for Oblivion (including Oscuro's Oblivion Overhaul), Rome: Total War, and Civilization IV (Better Ship Scale, and Ethnically Diverse Units).
WTF no kingcomrade post?
VD asked me to post all my criticism and reservations about the quests, so here are some more thoughts:inwoker said:VD, post some more details on quests, please. For example, you said, that it'll be 20-25. What percent of them would be /small/medium/large/? Is each quest deep and interesting or say we have /not so deep/deep/very deep/? Is each quest class/skills/stats based/dependant or we have some for all chars? etc.... etc... How much dialogue? Fallout 1 or Arcanum ammount?
Hard to say exactly. The society and politics are all about power struggle and money. The major NPCs are all ruthless bastards who can and deserve to be stabbed in the back. They can also be quite funny and likeable so you can choose a side to root for. It's a bad world but the people inhabiting it are just humans. There's also a strong feeling of a good fantasy adventure in some of the quests.Kingston said:Jora, what's the overall mood of the game?