Improvements:
- Metal item now shows material.
- After the palace battle in IG3, you are given a chance to save, increase skills, change equipment, before leaving to Maadoran.
- Improved visuals of Ordu camp, added alchemy ingredients.
- Added a few extra options in some of the Teron encounters.
- You can walk around Teron after the MG questline is over.
- You can interact with some artifacts in your inventory to identify or activate them.
- Livia now has an unique portrait.
- Improved visuals of Ganezzar.
- New and improved models.
- Confirm box for dropping an item.
- Added "none" hair for females.
- God ending implemented.
- Miltiades in Ganezzar implemented.
- Added post-Ganezzar events chat with Athanasius and Varro.
- Alchemy item's price now are modified by their level.
- Added 6 new death endings.
Fixes:
- Fixed issue with Serenas taking more money than intended in HD questline.
- Fixed looping issue in IG4 if you convinced Strabos to give you the information.
- Fixed issue in iG6 in which the first wave did not appear if you didn't do anything at the ordu camp.
- Sharpened strikes and damage info in inventory screen are no longer inverted.
- Correct material name for metals (blue steel and sky metal).
- Fixed issue in which there's a siege in Ganezzar when you travel there from Caer-Tor.
- Fixed silver tongued devil rank added incorrectly in MG2 (belongs to TG3).
- Fixed being able to ask about the poison if the mine situation was already solved.
- Fixed trading bonuses description.
- Power armor should no longer be damaged.
- Fixed camera issue after talking to Strabos at the end of MG6.
- Fixed issue with tower infiltration guards dodging instead of blocking.
- Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides nor end the game prematurely.
- Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman.
- Fixed crash when fighting Hagnon as IG is his tent.
- Fixed passability in Mountain Monastery and Dead River that allowed you to "fly".
- Fixed camera issue after passing the IG trial in Maadoran.
- Fixed issue in which you could go to the Al-Akia expedition as an HA praetor, event which had already happened.
- Fix for HA praetor being able to propose going through the tunnels.
- Now the ordu killing the IG triggers the proper ending.
- Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu).
- Ganezzar medicus now has dialogue.
- Fixed loop in Meru's star chamber dialogue for praetors wanting to join him.
- Fixed portrait issues with Decanus in the mines.
- You now report to Gaelius if Meru dies during the Al-Akia event.
- Fixed issue with streetwise/impersonate check with the raider leader in Aemolas village.
- Fixed passability of siege elements in Ganezzar.
- Fixing the mine after sneaking now properly takes you Gaelius.
- Fixed issue with being to enter barracks building after MG2.
- A wrong version of the bringer of storms is no longer being sold in the exotic emporium.
- You now use the robe when you try to disguise to get the armor.
- You can now leave Darganus' house.
- The guardian properly takes the ring in all situations.
- The game ending recognizes the guardian is locked inside the tower.
- If you return to the tower, the guardian will attack if you ran away with the ring.
- Fixed issue with Livia's fight not granting SP.
- Fixed issue of IG members bugging into MG questline in Al-Akia.
- Fixed narrative and bugs in post Abyss Ganezzar quest.
- Fixed issue with slide text error in Balzaar ending.
- Fixed issue with commercium questlines available to all in Ganezzar.
- Ganezzar trader now has an inventory.
- You can no longer escape combat in Darius tomb by clicking on the sarcophagus.
- Fixed loop in Gem quest.
- Fixed issue in which you could finish the MDN AG questline and then join HA as a praetor.
- Added CS training and body count to several CS checks that were missing it.
- Fixed several typos.
- Fixed issue with workers not carrying objects when loading a save.
- Fixed issue with cleave critical not ignoring armor.
- Fixed issues with Meru's loremaster, not appearing when he should.
- Transfer All no longer transfers unlootable items.
- Fixed issue with scorpions having no attack and defense skills.
Changes:
- Changed Shorty's trade inventory.
- Bandit camp CS check increased.
- Minor tweaks to the combat and flow of IG4.
- Fixed issue with some NPCs with shields dodging.
- Increased price modification done by techniques.
- Increased material needed for repair from 0.2 to 0.5.
- Gaelius now has the crimsom eye on him.
- Merchants start with the commercium ring.
- Added civil SP reward for convincing Hamza in MG5 (fake name and save guild).
- Increased ingots rewards in the well.
- Vitus now gives you more steel and a few sharpening stones.
- If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!).
- Tweaked some Teron Palace infiltration checks and added an option to investigate the dining room if you killed the patrolling guard.
- Increased Livia's training.
- Removed the need to click on the gate to leave Ganezzar, and increased the size of the trigger for players first entering the city.
- Praetors no longer are forced to see Meru when they arrive to the city.
- You don't have to take Meru to Al-Akia immediately if you join House Crassus.
- Grifter now starts with a dagger.
- An event closes the abyss after you arrive to Ganezzar.
- Reduced whetstone base price to 50 (from 100).
- CS Training after AG1 increased to 10.
- You are no longer forced to take the gold or return to Levir in TG4.
- Added etiquette and lore checks with Lorenza as a merchant in MG4.
- New skill SP increase costs. Lower cost for higher levels.
- Rebalanced the MG questline for a bigger focus on charisma and the need to pass a few more checks in some quests.
- Rebalanced the lore checks to use the whole 1-10 scale.
- You can now place one-handed crossbow and bolter in the belt bags.
- Armor being broken lowers weight and price.
- Feint no longer selectable if you have a shield.
Combat Balance:
- Tweaks to the hammer knockdown attack.
- Hardened technique improvement value has increased.
- Hardened and hammer especial reduces DR by 2.
- Tweaked the equipment and stats of Teron enemies.
- Tweaked the equipment and stats of the arena characters.
- Dagger passive now only increases CS chance on aimed strikes, range 5-50.
- All small daggers have a 5 points CS chance increase.
- Sharpened duration doubled.
- Masterwork armor technique now goes from 2 to 10 (before: 4-20).
- Increased leather armor defense penalty to 3-6-9 (before: 2-4-6).
- Increased manica DR by 1.
- Lightened armor technique only increases AP by 2 max. First level at 5, second at 10.
- Changed berserk potion progression to 30/25-50/5, from 35/35-60/15.
- Increased shield reinforced technique bonus to 4-20, from 2-10.
- Increased shield hardened technique bonus to 5-25, from 5-15, adding levels at 5 and 9 crafting.