All of this looks wonderful. I found myself enjoying Exiled Kingdoms quite a bit, and this looks much improved (turn-based combat is how God intended it).
It is evident that all skills depend on one or several traits (e.g. heavy weapons on Str, light weapons on Str+Dex, ranged weapons on Dex+Awa, "maps & charts" on Awa+Int, etc.). Now, based on the character sheet of one burly bodyguard named Harry_273, it appears that unarmed combat is solely based on dexterity, and not a combination of dexterity and strength. If this is so, why? Why would I need Str+Dex when wielding a knife, but no strength at all when boxing and wrestling?
Furthermore: Harry_273 (did the previous 272 Harrys die, by the way?) has one rank in the skill Dodge. However, his total rank is "-". How does this work? And it seems as if Dodge is not influenced by his dexterity, whereas Armor Proficiency is. That appears counter-intuitive to me. I like it if there are two paths to dealing with incoming attacks in RPGs, one based on speed and reflexes (dodging attacks), and one based on blocking ("soaking" blows with armor and shields). I like it because it means that you don't have to be nimble and dexterous to be a efficient "tank". Seeing both Dodge and Armor skills on the character sheet, at first I thought that Archaelund was going that route. But in that case Dodge should be based on Dex, and Armor Proficiency on End (I guess) - which obviously is not how it works.
Also: What is SLF? "Self"? If so, what does that mean?
And finally: Why is the batrax caster in the artwork wearing clothing? All the batrax in Exiled Kingdoms were nude. And why can I play goblins but not orcs?
Thank you for making the game, and thank you also if you find the time to answer my questions.