I found your previous game to be a remarkable little thing despite its humble origins, with a lot going for it. Terse but playful writing that never verges on edgy territory, a surprinsingly broad and enjoyable world, and what's more a basic hack and slash gameplay that, rather than trying to pass for more than it actually is, intelligently decides to deal with what is its true core : attrition, which is arguably very simple gameplay-wise but that's here calibrated to near-perfection, keeping things tense all the way, dungeon raids being a prime example. I also like the non overpowered high-end abilities and the freedom/need to respec in order to optimize/try out builds, which keeps things fresh in the late game and makes you avoid a near universal pitfall in RPGs.
In conclusion i sure hope Exiled Kingdoms' qualities were not the mere product of the project's limitations, and that you'll be able to carve the same cleverly humble trail in this project...