Ularis Badler
Arcane
- Joined
- Mar 17, 2021
- Messages
- 283
Sure, you can always justify it, I did mention a visor linked to drones and satellites as an example of how you could do it, but you could go further: "Soldiers have a brain implant linked to a computer from where they access the whole battlefield." My point is this requires a specific setting to function.That can easily be justified from the context of the game, though. In the future, it is not a huge stretch to imagine that troopers would have a way to "streetview" whatever part of the surrounding they want with micro drones swarms, satellites or whatever.
You make a strong case. One reason why I like fog-of-war in tactics games is that it lets me understand which parts of the terrain I've explored. Although one could argue that you could have the terrain fully revealed but still have a visual layer pointing out which areas of terrain have been uncovered.
But I also think that having the terrain fully revealed is unrealistic as it gives you persistent access to every single detail about the terrain, each rock, tree, and bush within the map area, without any effort or latency. You would only be able to explain this if units had a visor with direct access to a satellite or drones in the area, which may not fit the setting the game presents itself in. Even if you arrive through an aerial vehicle you won't be able to memorize all the terrain features down to the details I described - once you land you will rely on memory, which is faulty.
My point is that gameplay should keep realism at bay. There's still a myriad of aspects that make a game unrealistic, no matter how realism is taken into consideration, exactly because they are games.
In a way, if the commander(ie player character) is supposed to be remotely giving order, being able to see any part of the terrain in real time would make sense. It sounds a bit more difficult if he is leading from the front, though.
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