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Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,391
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The Dahmer update.
 

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
283
A quick update on one of the upcoming features for version 0.1.9. Unit labels. Not the most exciting thing, but it's all I have for now. :(



Development has slowed down a bit as I’m taking a much-needed partial break from Archrebel. After all, it’s been over three years since I’ve done anything else.

Cheers.
 
Last edited:

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
283
Hey, everyone!

Version 0.1.9 has rolled out and is available at itch.io.

[AUDIO]
- Added a sound when upgrading armors, for both humans and droids.
- Fixed the missing sounds for dropping dead bodies and supply crates.

[MECHANICS]
- Rippers can finally destroy dead bodies.
- Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory.
- The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
- Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
- Items can no longer be upgraded beyond their maximum number of upgrades allowed (3).
- Item upgrades can no longer be executed during combat mode.

[UI]
- Changed the 'Unit Selection' tutorial entry so that it mentions the 'secondary action key' instead of the 'shift key'.
- Sort Inventory by item type, starting with weapons, ammo, and then tools.
- Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills.
- The status bar now previews the name of units when mouse hovering it.
- Unit names can now be displayed directly over units by pressing 'Enter'.
- Players can now delete saved game files through the 'Continue' menu.
- Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
- Keyboard settings are now being loaded correctly into the UI.
 

Rincewind

Magister
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Joined
Feb 8, 2020
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2,766
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down under
Codex+ Now Streaming!
I've only checked out the new screenshots on itch.io and I like it very much where you're going with this. The alien landscape looks glorious, plus the new music is yet another nice 80s inspired synth track.

The environmental sounds are also very cool in the previous video, that adds a lot to the atmosphere.
 
Joined
Mar 15, 2014
Messages
738
Looks and feels awesome! The only thing I'd like in addition would be a retro mode without all the graphical bling. I always admired the aesthetic simplicity and stylistic originality of original Rebelstar 2 (which will be the first game I'll play one my TV screen when the The Spectrum arrives next month btw.).
 

negator2vc

Scholar
Joined
May 1, 2017
Messages
344
Location
Greece
The only thing I'd like in addition would be a retro mode without all the graphical bling.
Yeah, I'd like that option too. If there was an option to turn off the extra graphical effects like glow, fog (especially the fog), I'd do that. They make the image look a bit hazy.
In a previous version there was an option in the settings to turn off most of these effects.
Given that I've stopped checking the newer versions, I don't know if the option is still there, but it's worth checking the options in the settings of the current version.
 

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
283
Looks and feels awesome! The only thing I'd like in addition would be a retro mode without all the graphical bling. I always admired the aesthetic simplicity and stylistic originality of original Rebelstar 2 (which will be the first game I'll play one my TV screen when the The Spectrum arrives next month btw.).
This is something I've actually thought about—a tileset that would emulate the visuals of our beloved Speccy. I'll consider the effort needed once the main development is achieved.

Like Rincewind stated, you can turn off some GFX details, like bloom, antialiasing, and dust particles.
 

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
283
Sorry for my delayed responses—my life has taken a turn. Archrebel is still on my roadmap, but the free time I once had is now gone. The next update will be substantial, featuring unit classes and a level-up system. I also want to develop a mini-campaign so players can get a sense of how Archrebel will play in its final version. I just can’t commit to release dates as I work through this particular stage of my life.
 

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