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Turn-Based Tactics Archrebel: Tactics - A reincarnation of the classic Rebelstar.

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,919
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The Dahmer update.
 

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
280
A quick update on one of the upcoming features for version 0.1.9. Unit labels. Not the most exciting thing, but it's all I have for now. :(



Development has slowed down a bit as I’m taking a much-needed partial break from Archrebel. After all, it’s been over three years since I’ve done anything else.

Cheers.
 
Last edited:

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
280
Hey, everyone!

Version 0.1.9 has rolled out and is available at itch.io.

[AUDIO]
- Added a sound when upgrading armors, for both humans and droids.
- Fixed the missing sounds for dropping dead bodies and supply crates.

[MECHANICS]
- Rippers can finally destroy dead bodies.
- Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory.
- The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
- Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
- Items can no longer be upgraded beyond their maximum number of upgrades allowed (3).
- Item upgrades can no longer be executed during combat mode.

[UI]
- Changed the 'Unit Selection' tutorial entry so that it mentions the 'secondary action key' instead of the 'shift key'.
- Sort Inventory by item type, starting with weapons, ammo, and then tools.
- Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills.
- The status bar now previews the name of units when mouse hovering it.
- Unit names can now be displayed directly over units by pressing 'Enter'.
- Players can now delete saved game files through the 'Continue' menu.
- Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
- Keyboard settings are now being loaded correctly into the UI.
 

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