Witchblade
Scholar
doctor_kaz said:Witchblade said:The scary part of this article, is that these consolers and MMORPG'ers, actually consider themselves as "hardcore" gamers.
I can't say that they are wrong about that. If you define a hardcore gamer just as someone who spends a lot of time and money on gaming, then a lot of MMORPG'ers and consolers qualify. Games like Devil May Cry or MLB2K9 have their own hardcore qualities, but it has more to do with refining skills than strategy. But the problem with MMORPGs is that it has totally sucked the money and developer efforts away from single player RPGs. Console gamers have different standards and tastes which is why the death of PC-exclusive gaming is such a problem for PC gaming. The huge difference between console and PC controls means that the PC gets the short end of the stick.
You know, I don't mind the fact that so-called "console exclusives" only get ported to PC months and months after coming out on console. What I do mind, are things like not being able to save in my game where I want to, and controls that hardly work with keyboard and mouse, and other side-effects of console to PC ports.
What I am really sad about though, is that the PC crowd, who were actually the "first comers" where videogaming is concerned, are being more and more marginalised. Hey, I actually like playing action games too, every now and then, as I have wide gaming tastes. But I need my more cerebral PC-centric games too, and I'm prepared to pay for them, as are a lot of other people like myself, I'm sure. But the industry just doesn't seem to care about us anymore.
Ironically, although my rig can handle it, it's not the fantastic 3-D explosions and particle effects and physics, and pretty graphics and awesome sound and visual special FX and all the window-dressing that's really important to me, but ironically, it is this very technology that is making developing next-gen games so expensive, therefore forcing the industry to seek a wider based mass-market.