mondblut said:
Bottom line: seeking some common ground with which to appear to all "casual gamers" is an excercise in futility. We hardcore gamers are 1000% more predictable, each of us knows exactly what he wants in his games and it should be done. An average non-gaming person's possible gaming interest is as predictable as molecular brownian movement.
Yes, you might be more predictable, but how many hardcore games did you purchase last year? I'm not talking about how many you played (rented, borrowed from a friend, bundled with hardware, acquired a more illicet way, etc), but how many did you purchase?
In the end, what is made comes down to money.
There are more casual gamers. As the article stated, casual gamers will most likely not play hardcore games, but hardcore players will play casual games. And over the past few years, women gamers have increased significantly. Not stating that they are all playing casual games, but when there's a rise in casual games being sold, and women gamers, I'll make an assumption that there's a correlation. And the games are cheaper to make, so they can sell for less, and still require few gamers to make a profit. If you make a game that costs $10 million, if you sell at $60, you're probably talking about needing to sell at least half a million copies to break even (you have to take into account how much the stores take out of the percentage, etc). With the casual game, if it cost $50k to make, and you sell it at $5, to break even at the same percentage of profit as the hardcore game, you'd only need to sell 30000 copies. And most people notice the $60 they spend for a game, but $5 is disposable income. Now, in the end, they might actually spend more than $60 in the same time that they would have devoted to the $60, but it's not about the actual reality in terms of money, but the perception. And being a less complex game, you can make more of the games, and faster, so you can make more money in the same time period than had you gone after the hardcore market. And most games are financial failures. So, if you're planning to fail, which would you rather fail at? The $50000 failure, or the $5000000 failure?
Besides, it's just a cycle of life. The people who are complaining today are the casual gamers of yesteryear, who people such as myself were complaining about ruining games when the games we liked to play were dumbed down, and ruining those genres. And I use to be the person people complained were ruining their games, and the people who are the new demographic today, will be complaining about a new generation of gamers tomarrow.
It's not that casual gamers are ruining gamers. It's not that games are being ruined. It's just that the current demographic that most of you are in are becoming irrelavent when it comes to the almighty dollar.