- Joined
- Jun 18, 2002
- Messages
- 28,362
1up, who stole the idea from MTV Multiplayer blogger "Stephen Totilo" (whomever he is), <a href="http://www.1up.com/do/feature?pager.offset=0&cId=3167625">asked themselves "Are We What We Play?"</a>. Of course, such a question inevitably brings up RPGs:
<blockquote>On the other hand, I have played plenty of other games in which I most certainly have felt a certain identification with the character I was playing. Not surprisingly, this mostly tends to occur in role-playing games, especially (but not limited to) the kind in which I'm creating my own character from scratch. It's no coincidence that, given the option, I name my character the same name no matter what game I'm playing. I've been the same guy through 20+ years of gaming, regardless of genre. And that same guy has one constant trait: he can't be bad. If we're talking D&D, I'm always Lawful Good. I can't not be. Maybe it's my upbringing, maybe it's overcompensation for mistakes I've made in real life -- who knows. I just know that I actually feel uncomfortable with the notion even of being "chaotically good." Given the choice, I want my in-game character to do the right thing, always. My default class, given the choice? Paladin. The few times I've actually dabbled in making the "bad" or "wrong" choice, I always feel terrible about it and need to reload the game to an earlier save. The "choice" in BioShock was no choice at all to me: not saving the little sisters was too horrific for me to even consider.</blockquote>
<a href="http://www.1up.com/do/feature?pager.offset=0&cId=3167625">The entire piece is actually four separate essays</a> from different people on 1up's staff and it touches on Oblivion, Final Fantasty and The Sims among other games.
So Codexer's are you what you play? Do you care? Are you stuck playing Lawful Good? Are all your choices and consequences always the same?
Discuss!
<blockquote>On the other hand, I have played plenty of other games in which I most certainly have felt a certain identification with the character I was playing. Not surprisingly, this mostly tends to occur in role-playing games, especially (but not limited to) the kind in which I'm creating my own character from scratch. It's no coincidence that, given the option, I name my character the same name no matter what game I'm playing. I've been the same guy through 20+ years of gaming, regardless of genre. And that same guy has one constant trait: he can't be bad. If we're talking D&D, I'm always Lawful Good. I can't not be. Maybe it's my upbringing, maybe it's overcompensation for mistakes I've made in real life -- who knows. I just know that I actually feel uncomfortable with the notion even of being "chaotically good." Given the choice, I want my in-game character to do the right thing, always. My default class, given the choice? Paladin. The few times I've actually dabbled in making the "bad" or "wrong" choice, I always feel terrible about it and need to reload the game to an earlier save. The "choice" in BioShock was no choice at all to me: not saving the little sisters was too horrific for me to even consider.</blockquote>
<a href="http://www.1up.com/do/feature?pager.offset=0&cId=3167625">The entire piece is actually four separate essays</a> from different people on 1up's staff and it touches on Oblivion, Final Fantasty and The Sims among other games.
So Codexer's are you what you play? Do you care? Are you stuck playing Lawful Good? Are all your choices and consequences always the same?
Discuss!