JarlFrank
I like Thief THIS much
Didn't like the structure of AoD but I bought Colony Ship anyway and will play it, just to see what direction Vince went into with this one.
In general it seem way easier and less "metagamey" for me than AoD so far. AoD required quite a bit of reloading and trial and error regarding what to level up when due to "low margins for error" regarding how the skill check difficulty curve rose as the game progressed, even if you went the obvious path for your build archetype like Thief or Legionaire. Possibly CS is easier because the skill system is (mostly?) level-by-use - you can tag skills (which increases learning gains/skill exp) and increase their level by 1 at chargen but besides that it's all by use, so for example there seems to be a large enough pool of early game easy locks to pick, to allow you to level up the related skill even if it wasn't tagged (at least it's enough for me so far, could be the 10 INT and mastermind feat granting exp bonuses also for skills). Not sure if you get a point every few levels as a bonus or something. FYI I'm playing it blind.Didn't like the structure of AoD but I bought Colony Ship anyway and will play it, just to see what direction Vince went into with this one.
Did you enjoy AoD?Sell me on it.
>no - what the fuck are you doing on this site
Dungeon Rats has more traditional RPG structure and party management.Did you enjoy AoD?Sell me on it.
>no - what the fuck are you doing on this site
To be honest many people did not enjoy AoD. Plus AoD does not play very conventionally. You are teleported around the gameworld, from one dialogue to another, essentially like reading a CYOA novel. So it is not quite traditional CRPG gameplay and cannot serve as a metric for that.
I learned yesterday that Orphans of the Sky has a sequel and I gotta read it.Yes. It got me reading Orphans of the Sky again too. I really wish more books used this setting, because I've started to run out of them.