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Assassin's Creed Unity

Astral Rag

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Joined
Feb 1, 2012
Messages
7,771
Game Crash Workaround Identified


We have discovered one of the issues that may cause the game to crash at the main menu after pressing the CONTINUE button. This issue affects all platforms.

The team is working hard on a fix for those players that have been affected by this. However, for players who haven’t experienced this issue, we highly recommend you take the following steps to prevent a crash:

Do not add any IN-GAME RECENT PLAYER as a GAME CONTACT
If you already have GAME CONTACTS, perform the following to remove them:
My Brotherhood > My Contacts > Game Contacts (using RB/R1) > Focus on a Contact (LS) > More Actions (Y/Triangle) > Remove from contacts.



If you are still experiencing a crash at the main menu even after the above steps, then please file a ticket at support.ubi.com.

- The Live Updates Team

http://assassinscreed.ubi.com/en-US....aspx?c=tcm:152-185876-16&ct=tcm:148-76770-32
 
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Divinity: Original Sin

Talby

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Codex USB, 2014
All the bugs and performance problems are actually part of the game's plot. The climactic finale has your character get a refund at GameStop.
 

Baron Dupek

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Joined
Jul 23, 2013
Messages
1,871,366
So the least expected title - AS Rogue that nobody watched and were surprised about actual release - was less buggy and actually fun? Shocking. No sarcasm.

From the other barrel
Ubisoft wants to expand Assassin's Creed audience to kids
5BJ


http://www.gamesindustry.biz/articl...ts-to-expand-assassins-creed-audience-to-kids

The Entertainment Software Rating Board explicitly forbids advertising games rated M for Mature specifically to audiences under the guideline's suggested age of 17. That's apparently not enough to keep publishers from seeking those audiences out anyway, as Ubisoft international brand manager Yannick Spagna today said the publisher had been trying to introduce children to its historical action franchise Assassin's Creed.

Spagna actually manages the Splinter Cell brand and an unannounced project for the publisher, but he used Assassin's Creed as an example during a panel discussion on branding at the GameON Finance conference in Toronto. When asked about the revenue share branded activities bring in for Ubisoft, Spagna said in many cases, the publisher enters into branding deals not to pad the bottom line so much as to expand its reach to new audiences.
"On a big IP, like Assassin's Creed or that type of game, I think now the idea is to reach a maximum of people, so it's not about needing advertisement to get additional revenue," Spagna said. "Plus I'm not sure this is the right business model to do that. When you think about it, would you like to have, while playing Assassin's Creed, shaving cream advertising every five minutes when you spent $70 to buy the game? I'm not sure this is what you want. For big IPs, smart brands are the best partners. They do a line with Mega Bloks together. On their side, it's nice because toys are looking for the hype around video games. And we are looking for a new audience: kids, children, it's more like that."

"This quote is not about Assassin's Creed the game," Spagna said. "It's about Assassin's Creed the brand. It's the same way you have The Lord of the Rings brand, the books, Shadow of Mordor, the Lego. It's a huge franchise, a brand, and within that you have different experiences that are tailored to specific audiences."
...
"If you think about it, we could even do an Assassin's Creed game tailored for kids," Spagna said. "Imagine a Lego game. It would mean changing a lot of things… I played hours and hours of Lego Lord of the Rings, and you kill people but not kill people, because they're Lego characters."
 

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
It's happening in a virtual reality or something. Kids murder each other in virtual realities all the time. So it doesn't count. There, you got it.
 

Tehdagah

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Messages
10,297
Expect future videogame blockbusters to be like hollywood blockbusters: PG-13.
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Eh? This series would not get its sales numbers if kids too did not play it already.
Incidentally, the only AssCreed fan I know is 12 (maybe 13?). He has both a PS3 and PS4 and buys (well, his parents buy him) all games on release. Same with Uncharted.
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
"I'll wait they patch the bugs".
"I'll wait for -75%".

More people acting that way and big publishers get cold shower. Less people blindly buying their shit? Preposterous!
 

Markman

da Blitz master
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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Isn't Lego City Undercover basically GTA for kids? I guess anything's possible.
Its Lego Marvel Superheroes.


Didnt touch the game in days now, I'll check in a month or two if its in more stable state and all the "features" work smoothly. Dead Kings DLC is something I want to try when its released, its supposed to be chock full of puzzles and shit.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
An Update on Assassin’s Creed Unity from Yannis Mallat


The launch of Assassin’s Creed Unity was a highly-anticipated moment for me and for our development teams around the world who dedicated a tremendous amount of energy, passion and skill to the game’s creation. For us, it was the culmination of years of work on new technologies, the development of multiple innovations -- including an all-new game engine -- and an evolution of the Assassin’s Creed franchise’s core pillars. More importantly, we know that it was a highly-anticipated moment for many of you as well, as you looked forward to taking part in the first truly next generation Assassin’s Creed game.

Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues. I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential.

We’ve been working hard to fix the problems players are reporting, and the patches we have released so far have resolved many of them. Today, we’re releasing our third patch, which fixes a variety of specific issues related to the game’s stability and performance, matchmaking and connectivity, gameplay and menus. You can find the release notes on that patch here: Patch 3 Notes

To show our appreciation for your continued support, we’re making the upcoming Assassin’s Creed Unity Dead Kings DLC free for everyone. For Season Pass holders, we will also offer the choice of one additional game from a selection of Ubisoft titles for free. More details on the offer for Season Pass holders can be found here: AC Unity FAQ

In addition to the latest patch and this offer, we are committed to delivering further fixes for other issues you’ve raised. In the meantime, please keep your feedback coming – it has been both humbling and incredibly helpful as we continue working hard to improve the overall quality of the game. We are hopeful that with these forthcoming updates, everyone will be able to truly enjoy their Assassin’s Creed Unity experience.

We will continue striving to make Assassin’s Creed one of the most ambitious and innovative franchises on the market, and we thank you for your continued loyalty and support.

Sincerely,

Yannis Mallat

CEO, Ubisoft Montreal & Toronto
 
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jcd

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Bubbles In Memoria
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Last edited:

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Yay, I get a free game. This is excellent damage control. Wish more companies would do shit like this.
 

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